Senior UI Artist

Posted 2 Days Ago
Be an Early Applicant
9 Locations
Remote
80K-225K Annually
5-7 Years Experience
Gaming
The Role
As a Senior UI Artist, you'll create and implement game UI designs alongside the Art Director and UX Designers. Your role includes developing mockups, style guides, and transitioning wireframes to shippable art, while iteratively refining designs based on player feedback in a collaborative environment.
Summary Generated by Built In

We’re looking for a highly-skilled, deeply collaborative Senior UI Artist to join us. You will work side-by-side with the Art Director, UX Designers and others to create and build out designs, mockups, style guides, etc. into rapid prototypes to final art that is shippable, beautiful and intuitive in game UI for our players in SUPERVIVE.


You’re able to move seamlessly and rapidly from wireframe to implementation to polish, always with an openness to iterating based on player feedback. You’re collaborative and productive working in a very cross-discipline environment.

Ideally, you have:

  • 5+ years of experience designing and implementing high quality game UI
  • A strong portfolio of work showcasing your abilities and insight into your process, visual design, and component libraries
  • Knowledge of Adobe Suite (Photoshop, Illustrator, etc.), Figma, and other visual creation toolsStrength in design fundamentals (layout, composition, grids, typography, color, etc.)
  • Hands-on UI art implementation experience in Unreal
  • The ability to see features through to completion and rapidly modify design as information evolves

Bonus points for:

  • Strong understanding how to make cross-disciplinary tradeoffs between game design, art, and engineering
  • You have a passion for making and playing games, having a strong sense of player empathy with a high familiarity and expertise of action-game or PVP genres - in particular MOBAs, Hero Shooters, and Battle Royales
  • Experience with building UI materials and shaders or equivalent 3d packages and FX tools, motion design, and UI animation in games

We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.


A key aspect of our compensation philosophy is that value creation should be aligned with rewards. Right now this means that equity is a significant portion of every full-time employee’s compensation and in the future we will look at tools like performance based bonuses and profit sharing. What will always be true is that if we win, we win together. Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience. In addition to a competitive base salary and equity, employees at Theorycraft will receive all of our other great benefits and perks, including unlimited, open PTO, health, vision, dental insurance for you and your family, and an annual game budget.


We believe that people on our team should live their best lives while doing their best work (and that these should complement each other!). Therefore we’ve committed to distributed work (within 3 timezones of PST), with regular, in-person meetups to stay connected as a team. We support families and all of the unpredictability children can bring (especially when working from home). We offer unlimited, open PTO, competitive base salary, health, vision, dental insurance for you and your family, an annual game budget, and, of course, equity as a way to ensure that we all succeed together.

Top Skills

Adobe Suite
Figma
Unreal
The Company
HQ: Los Angeles, CA
44 Employees
On-site Workplace
Year Founded: 2020

What We Do

We’re hellbent on serving player needs through unapologetically deep games that give everyone the chance to connect, to compete, and to be infinitely delighted by stories they are at the center of.

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