Senior UI Artist

Posted Yesterday
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Hiring Remotely in San Mateo, CA, USA
Remote or Hybrid
104K-154K Annually
Senior level
Gaming
The Role
Create high-fidelity UI assets for games, including icons, menus, HUDs, and motion graphics concepts. Define visual targets, style guides, scalable pipelines, and technical implementation standards. Optimize layouts, performance, localization, texture packing, and file systems across platforms. Collaborate with UX designers, UI engineers, technical designers, and project leads while mentoring other artists and owning features end to end.
Summary Generated by Built In

WHO WE ARE

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

WHAT WE NEED

We’re looking for a Senior UI Artist who excels at visual hierarchy, color theory, dynamic composition, and typography to help elevate and set the standard for visual excellence in our game. You operate, innovate, and drive UI systems, establishing high-fidelity, game-ready assets while architecting scalable, future-proof UI pipelines. You’ll work closely with UX and UI Technical Designers to translate player needs into beautiful solutions that will delight and impress.

WHAT YOU'LL DO

  • Drive Asset Creation & Craft: Establish and define clean, high-fidelity visual targets and production-ready UI assets, including icons, menus, HUDs, and exceptional UI motion graphics concepts. Support and drive the visual identity of the project, establishing style guides that serve to elevate the entire UI teams’ execution and alignment.
  • Lead Technical Integration: Optimize the asset pipeline and work directly with engine tools to support UI Tech Designers, leveraging a solid understanding of technical UI implementation standards. Solve advanced dynamic scaling, localization, and multi-platform layout challenges while strictly enforcing performance budgets, draw call optimizations, modular texture packing, and project-wide file systems.
  • Champion Autonomy & Workflow: Collaborate with UX design to create comprehensive UI art solutions with minimal to no supervision. Take end-to-end ownership of full features by managing complex asset pipelines, anticipating technical bottlenecks, and driving iterative design reviews.
  • Foster Collaboration & Communication: Partner with Leads, UI Engineers, UX Designers, and the XD Director to define technical constraints, refine workflows, and align cross-functional teams. Articulate art rationale clearly across disciplines, help drive feature reviews, and mentor peer artists to elevate the overall quality bar of the UI Art team.
WHAT WILL MAKE YOU A GREAT FIT

  • Design Mastery: Exceptional eye for core UI art principles, demonstrating expertise in visual hierarchy, color theory, dynamic composition, and typography.
  • Production Craft: Proven experience creating high-fidelity, production-ready UI assets, including polished HUDs, icons, and motion graphics concepts.
  • Technical Acumen: Deep understanding of technical UI implementation standards, including performance budgets, draw call optimizations, modular texture packing.
  • Pipeline Architecture: Experience managing complex asset pipelines, anticipating bottlenecks, and building scalable, future-proof UI file systems.
  • Mentorship & Communication: Strong ability to articulate artistic rationale across disciplines and a proven track record of mentoring junior or intermediate team members.
BENEFICIAL QUALIFICATIONS / NICE TO HAVES

  • Advanced proficiency working directly in game engines (e.g., Unreal Engine) and associated UI toolsets (e.g., UMG).
  • Strong background in motion graphics, animation, or visual effects specifically tailored to UI feedback loops and dynamic compositions.
The pay range for this position in California at the start of employment is expected to be between $103,700 and $153,500 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected].

#LI-Remote #LI-Hybrid

Skills Required

  • Exceptional expertise in visual hierarchy, color theory, dynamic composition, and typography
  • Experience creating high-fidelity, production-ready UI assets, including HUDs, icons, and motion graphics concepts
  • Deep understanding of technical UI implementation standards, performance budgets, draw call optimization, and modular texture packing
  • Experience managing complex asset pipelines, anticipating bottlenecks, and building scalable, future-proof UI file systems
  • Strong ability to articulate artistic rationale across disciplines
  • Proven track record mentoring junior or intermediate team members
  • Advanced proficiency working directly in game engines such as Unreal Engine and associated UI toolsets such as UMG
  • Strong background in motion graphics, animation, or visual effects tailored to UI feedback loops and dynamic compositions
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The Company
HQ: San Mateo, CA
146 Employees
Year Founded: 2019

What We Do

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

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