Senior Technical UI Artist

Posted 2 Days Ago
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Austin, TX, USA
In-Office
Senior level
Artificial Intelligence • Edtech • Gaming • Software
The Role
Build polished, performant real-time UIs by authoring scalable Figma systems, exporting optimized textures, creating shaders/materials, implementing responsive layouts, and designing purposeful motion and animations in collaboration with engineers and designers.
Summary Generated by Built In

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

We're looking for a Senior Technical UI Artist who thrives at the intersection of design and engineering. In this role, you'll craft polished, performant user interfaces — bridging the gap between high-fidelity design work and real-time in-engine implementation. You should be as comfortable wrangling shaders and texture atlases as you are refining a prototype in Figma.

What You'll Do
  • Author and maintain scalable UI systems in Figma using variables, design tokens, shared libraries, and interactive prototypes.

  • Build and export production-ready UI textures, leveraging techniques such as 9-slicing, mip-mapping, and appropriate sampling methods to ensure crisp, efficient rendering in-engine.

  • Develop and iterate on UI materials and shaders to achieve the desired visual fidelity at runtime.

  • Implement flexible, responsive UI layouts that adapt gracefully across resolutions and aspect ratios.

  • Design purposeful motion — crafting intro, transition, and outro animations that reinforce continuity, impact, and meaning throughout the player experience.

What We're Looking For
  • Design tooling expertise. Deep, hands-on proficiency with Figma's advanced feature set, including variables, design tokens, shared library management, and high-fidelity prototyping.

  • Rendering knowledge. A solid understanding of how UI is rendered in real time — from texture creation and export pipelines to material/shader authoring and layout systems.

  • Motion design sensibility. Demonstrated ability to build animations that guide the user's eye, communicate state changes, and add polish and personality to interfaces.

  • Collaborative mindset. Comfort working alongside engineers, designers, and art directors to translate creative vision into technically sound, shippable UI.

Nice to Have
  • Experience working in the Godot engine.

  • Familiarity with simple 3D modeling tools (e.g., Blender, Maya).

  • Hands-on experience with particle systems for UI effects or in-game visuals.

  • General coding proficiency (GDScript, HLSL/GLSL, or similar) that allows you to prototype, troubleshoot, and extend UI systems independently.

Skills Required

  • Advanced proficiency with Figma (variables, design tokens, shared libraries, high-fidelity prototyping)
  • Strong understanding of real-time UI rendering, texture creation/export pipelines, and sampling methods
  • Experience building production-ready UI textures using 9-slicing, mip-mapping, and texture atlases
  • Ability to author and iterate on UI materials and shaders for runtime
  • Skill implementing flexible, responsive UI layouts across resolutions and aspect ratios
  • Motion design experience creating UI intro, transition, and outro animations
  • Collaborative experience working with engineers, designers, and art directors
  • Experience with the Godot engine
  • Familiarity with 3D modeling tools (Blender, Maya)
  • Hands-on experience with particle systems for UI or in-game visuals
  • General coding proficiency for prototyping/troubleshooting (GDScript, HLSL/GLSL, or similar)
Am I A Good Fit?
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The Company
218 Employees
Year Founded: 2018

What We Do

Level is an educational technology company that develops learning science products and academic content, focusing on ELA and Math. The company integrates game systems engineering, animation, and AI into its tools, employing a multidisciplinary team of designers, engineers, and content specialists to create its educational platform.

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