Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Technical Producer who perfectly combines an engineer's high-level technical understanding with a producer's mentality of critical-path organization.
Reporting directly to the Chief Technical Officer, Live Ops Lead, and Executive Producer, you will take ownership of the engineering task pipeline. Your primary goal is to ensure the engineering team is operating at maximum efficiency, freeing up the CTO and Live Ops Lead to step away from schedule-and-people management to perform deep technical analysis and guidance.
Responsibilities:
- Triage, prioritize, assign, and follow up on all technical tasks across the engineering department.
- Meet daily with the Live Ops Lead and CTO to review the day's tasks, followed by individual meetings with each programmer to ensure they are briefed, on-task, and operating at maximum efficiency.
- Proactively seek out and resolve any inefficiencies and blockages, both within the engineering department and cross-departmentally, to ensure the most effective output possible.
- Work closely with other key members of the production team, including managing the Technical Producer, collaborating with the Director of Production (owner of the content pipeline), and Executive Producers.
- Actively attend and participate in gameplay reviews to maintain a sharp, firsthand understanding of how technical implementations are translating to the actual player experience.
- Own the release management pipeline for new releases and un-shipped content. This includes writing the timeline for each release, creating release cards, adding/tracking issues, and reminding engineers of their specific goals and deadlines for that release.
- Drive the full occupancy of every engineer's time daily, ensuring a high volume of successfully completed tasks each month toward the Studio's major deliverable products.
Requirements:
- Minimum of 3 years working directly with Unreal Engine 4 or 5 as an engineer.
- Minimum of 2 years working with Unreal Engine 4 or 5 as a technical producer.
- An engineer's essential, high-level technical understanding of complex programming tasks, paired with a producer's ruthless managerial skills.
- Ability to work core hours of 10:00 AM PST to 5:00 PM PST.
- Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.
Pluses:
- Shipped titles credited as a Technical Producer, Lead Engineer, or similar hybrid technical/management role.
- Deep experience with Jira, Perforce, and modern release management tools.
- Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).
Required Application Materials:
- Resume
- Cover Letter including:
- Why you are interested in this role
- Why are you interested in working for Studio Wildcard
- What other games are you currently playing
About The Studio
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Skills Required
- Minimum of 3 years working directly with Unreal Engine 4 or 5 as an engineer
- Minimum of 2 years working with Unreal Engine 4 or 5 as a technical producer
- High-level technical understanding of complex programming tasks paired with strong producer managerial skills
- Ability to work core hours of 10:00 AM PST to 5:00 PM PST
- Willingness to be on-call for live issue firefighting and to crunch during critical shipping periods
- Resume
- Cover letter addressing interest in the role, interest in Studio Wildcard, and what other games you are currently playing
- Shipped titles credited as a Technical Producer, Lead Engineer, or similar hybrid technical/management role
- Deep experience with Jira, Perforce, and modern release management tools
- Familiarity with the ARK franchise (Survival Evolved / Survival Ascended)
What We Do
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
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