Senior Technical Cinematic Designer

Posted 4 Hours Ago
Be an Early Applicant
2 Locations
Remote
99K-143K Annually
5-7 Years Experience
Gaming
The Role
The Senior Technical Cinematic Designer will create and implement engaging cinematic sequences for video games, focusing on enhancing narrative delivery and viewer experience through effective camera placement and animation. Responsibilities include mentoring team members, collaborating with various departments, and maintaining high-quality cinematic standards.
Summary Generated by Built In

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.

Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, 12 company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.

Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like Tomb Raider, the next Perfect Dark, and more! 

At Crystal Dynamics, we are in search of a detail-oriented Technical Cinematic Designer to elevate our game's narrative delivery through masterful cinematic design work. In this position, you will focus on crafting cinematic & narrative sequences that ensure the viewer's experience remains engaging and cohesive, especially during non-interactive story moments. You will collaborate with a team of Engineers, Animators, and Designers to build and implement both cutscenes and narrative moments that enrich the storytelling and artistic presentation of our games.  

As a Sr Technical Cinematic Designer, you will:  

  • Design and implement cutscenes for highly scripted narrative moments within the game.
  • Lead the development of camera placements to enhance narrative scenes and ensure an impactful, purposeful viewer experience. 
  • Develop and oversee camera transitions that complement both gameplay mechanics and cinematic sequences. 
  • Work closely with the Presentation Lead and Game Director to create and land significant presentation moments using meticulous camera work and animation libraries.  
  • Proactively anticipate and resolve issues related to camera transitions in and out of gameplay.  
  • Utilize tools like Sequencer as the primary method for cutscene production & camera animation, ensuring high-quality cinematic flow.  
  • Maintain standards of cinematic excellence, aligning cutscenes and camera work with the game's artistic vision and narrative needs.  
  • Coordinate efforts across various departments to streamline cutscene production and camera integration, and address development challenges.  
  • Deliver consistently high-quality work within set deadlines. 
  • Mentor junior team members and provide guidance to elevate the overall quality of cinematic design. 

To be considered for this role, we require the following:  

  • Extensive experience as a Cinematic Designer with a focus on narrative content in video games.  
  • Strong technical experience implementing narrative sequences using visual scripting tools and editors. 
  • Proven skill in creating engaging cutscenes and cinematic camera placement for a narrative-driven game experience.  
  • Examples of work showcasing your cutscene production and camera work, specifically in scripted events within games.  
  • Deep understanding of game development processes. 
  • Proficiency in camera animation tools, with a strong preference for Sequencer.  
  • Expertise implementing designs within commercial or proprietary game engines, preference for Unreal Engine.  

Preference will be given to candidates who have:  

  • Led the successful development of 3rd person action-adventure games on PC/Console, particularly in cinematic design.  
  • Extensive experience with Unreal Engine, Blueprints, and cinematic tools like Sequencer.

The pay range for this role includes the annual base salary, not including bonus and the generous benefits package that Crystal Dynamics provides all full-time employees. Individual compensation is determined by work location within our approved states or regions, as well as additional factors, including job related skills, experience, and relevant education.
Your recruiter will be able to share more information about total compensation.

Pay Range (United States)

$105,000$143,000 USD

Pay Range (Canada)

$99,000$125,000 CAD

Not sure if you are qualified? We hope that you will still choose to apply so we may review your application!


Please be advised that our company is aware of scammers impersonating us, and we assure you that all legitimate communication will come from the official Crystal Dynamics email address domain "@crystald.com" or will be an automated response from our applicant tracking system using "[email protected]". If you have any concerns about the validity of a message from our staff, feel free to contact us.

For more information on how to avoid scams like this please see our Jobs Scams & Phishing Attempts help page, or visit the FTC website.


Crystal Dynamics is an equal opportunity employer. We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.

By submitting an application, you acknowledge that you have read and understand Crystal Dynamics's Privacy Notice.

Top Skills

Sequencer
Unreal Engine
The Company
HQ: San Mateo, CA
370 Employees
On-site Workplace
Year Founded: 1992

What We Do

​Crystal Dynamics is an award-winning, top of class game development studio located just south of San Francisco in sunny San Mateo, CA. Founded in 1992, Crystal Dynamics has grown into a world class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics. Crystal Dynamics is owned by the Embracer Group.

Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the massively successful Tomb Raider franchise, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects.

Team work makes the dream work, and at Crystal Dynamics diverse perspectives, equal voices, and inclusive philosophies create the best teams who make the best games. Diversity leads to productivity, tolerance, and a welcoming spirit as part of the Crystal Dynamics family. Inclusivity breaks down barriers of all kinds to ensure all people can take joy in their work, have pride for being heard, and take comfort in being respected. We prize all perspectives so that we can be our best selves and the best game developers at a company beloved for our games as well as our culture of creativity. To all who wish to enter this place and continue evolving Crystal Dynamics to be its best self, we say welcome.

For more details on Crystal Dynamics, visit our company page, www.crystald.com, our Facebook page, https://www.facebook.com/pages/Crystal-Dynamics/8277214270 , or our Twitter, @crystaldynamics.

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