Senior Technical Artist

Reposted 3 Hours Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
Senior level
Gaming
The Role
The Senior Technical Artist will develop and implement state-of-the-art visuals, provide technical mentorship, and collaborate with teams on efficient workflows in Unreal Engine.
Summary Generated by Built In

THE OPPORTUNITY

Come make something brand new with us! 

Unknown Worlds is seeking a Senior Tech Artist to help drive development on a new game project. The ideal candidate combines technical expertise with an artistic eye, ensuring high-quality, stylized visuals while supporting efficient workflows. This is a hands-on, collaboration-focused role for an excellent communicator with a passion for creating beautiful and immersive worlds.

This is a remote position on a fully distributed team, looking for a candidate with the flexibility to collaborate with a team located primarily in the East and West Coast USA.

RESPONSIBILITIES

  • Drive state-of-the-art visuals by applying relevant, modern techniques and trends.
  • Develop and implement shaders, materials, atmospheric effects, skyboxes, and other applicable techniques in Unreal Engine; own and evolve the project’s material library and parent materials.
  • Create and refine art pipelines to enable efficient, high-quality asset production.
  • Build procedural tools and artist-friendly workflows that support dynamic world-building using Nanite, Lumen, and Unreal’s procedural systems.
  • Enforce art budgets and assist with rendering optimization to meet platform and performance targets.
  • Provide technical guidance, mentorship, and clear documentation of best practices and workflows to elevate the team’s overall expertise.
  • Participate in playtests and help evaluate visuals as part of the overall player experience.

QUALIFICATIONS

  • 5+ years of professional technical art experience, including at least one shipped title from pre-production through launch.
  • Deep expertise in Unreal Engine and advanced knowledge of its feature set, including Nanite, Lumen, and procedural content generation tools.
  • Proficiency with shader development and scripting (Blueprints, Python, or equivalent).
  • Strong cross-disciplinary communication and collaboration skills.
  • Ability to navigate between art, design, and engineering disciplines to solve complex visual and technical challenges.
  • Strong initiative, curiosity, and organizational ability.
  • Experience with Substance Designer/Painter, Houdini, and related tools.

PREFERENCES

  • Experience with multiplatform development, including console.
  • Experience creating dynamic, physics-driven FX such as fluid simulations or interactive particle systems that respond to gameplay and environment.
  • Broader background in additional art disciplines (animation, lighting, rigging, or VFX).
  • Comfortable working as part of a fully remote team.
  • Experience with C++.

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected]

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

 

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Top Skills

Blueprints
C++
Houdini
Python
Shader Development
Substance Designer
Substance Painter
Unreal Engine
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The Company
HQ: San Francisco, CA
209 Employees
Year Founded: 2006

What We Do

Unknown Worlds is an independent globally distributed game studio. Our goal is simple, but not easy - to unite the world through play.

We're currently working on two brand new unannounced projects. Previous games include Natural Selection 1 & 2 and the award-winning Subnautica and Subnautica: Below Zero.

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