Senior Technical Artist (PCG, UE5)

Reposted One Month Ago
Be an Early Applicant
Hiring Remotely in Poland
Remote
Senior level
Gaming • Software
The Role
Design, implement, and maintain UE5 procedural content generation (PCG) systems and tools for level and environment teams. Build scalable pipelines for world building, optimize performance and streaming for World Partition projects, document workflows, and collaborate with art, design, and engineering to meet visual and performance targets.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

As a Senior Technical Artist specializing in Procedural Content Generation and World Building, you will be responsible for designing, implementing, and maintaining UE5 PCG workflows used by Level Art and Environment Art teams.

You will work closely with artists, designers, and engineers to establish scalable procedural systems, improve production efficiency, and ensure generated content meets both visual quality and performance targets.

The ideal candidate combines strong technical expertise with practical production experience in procedural generation, world-building pipelines, optimization, and Unreal Engine 5 ecosystem technologies.

Daily tasks:

  • Design and implement scalable PCG frameworks in Unreal Engine 5.
  • Develop production-ready procedural tools for Level Art and Environment Art teams.

  • Build reusable procedural systems for biome population, vegetation placement, set dressing, road generation, and world composition.

  • Define technical requirements and create implementation tasks for artists, designers, and engineers.

  • Establish procedural generation standards and best practices.

  • Collaborate with Level Artists to improve production workflows and iteration speed.

  • Optimize procedural systems for World Partition-based projects.

  • Analyze performance, memory usage, and streaming behavior of generated content.

  • Document workflows, tools, and technical standards.

Qualifications

Must have:

  • Minimum 5 years of experience in game development or CG industry.
  • Minimum 2 years of experience as a Technical Artist.

  • Advanced knowledge of Unreal Engine 5.

  • Strong production experience with UE5 Procedural Content Generation (PCG) Framework.

  • Experience building artist-friendly procedural workflows and toolsets for Level Artists and Environment Artists.

  • Deep understanding of World Partition, Data Layers, HLOD, Streaming, and open-world production workflows.

  • Strong understanding of environment optimization techniques and performance profiling.

  • Experience designing scalable content pipelines for large environments.

  • Experience writing technical documentation and defining technical requirements for cross-functional teams.

  • Ability to collaborate effectively with Art, Design, and Engineering departments.

  • Strong understanding of Unreal Engine rendering and content pipelines.

Wished:

  • Experience with Houdini and Houdini Engine for Unreal (strong plus but not required).
  • Experience with Geometry Script.

  • Experience with Editor Utility Widgets and pipeline automation.

  • Blueprint scripting experience.

  • C++ knowledge for Unreal Engine workflows.

  • Expertise in shaders, materials, and rendering optimization.

  • Experience with Landscape, RVT, Foliage, Procedural Foliage, Splines, and World Building systems.

  • Python scripting experience.

  • Niagara and procedural VFX knowledge.

  • Environment Art production experience.

  • Knowledge of modular environment creation workflows and asset optimization.

Soft skills:

  • English level: B1+
  • Excellent communication and teamwork skills.
  • Ability to gather production requirements and translate them into technical solutions.

  • Strong ownership mindset.

  • Analytical and problem-solving skills.

  • Ability to mentor artists and promote procedural workflows across teams.

  • Adaptability and willingness to iterate on solutions based on project needs.

Skills Required

  • Minimum 5 years of experience in game development or CG industry
  • Minimum 2 years of experience as a Technical Artist
  • Advanced knowledge of Unreal Engine 5
  • Strong production experience with UE5 Procedural Content Generation (PCG) Framework
  • Experience building artist-friendly procedural workflows and toolsets for Level and Environment Artists
  • Deep understanding of World Partition, Data Layers, HLOD, Streaming, and open-world production workflows
  • Strong understanding of environment optimization techniques and performance profiling
  • Experience designing scalable content pipelines for large environments
  • Experience writing technical documentation and defining technical requirements for cross-functional teams
  • Ability to collaborate effectively with Art, Design, and Engineering departments
  • Strong understanding of Unreal Engine rendering and content pipelines
  • Experience with Houdini and Houdini Engine for Unreal
  • Experience with Geometry Script
  • Experience with Editor Utility Widgets and pipeline automation
  • Blueprint scripting experience
  • C++ knowledge for Unreal Engine workflows
  • Expertise in shaders, materials, and rendering optimization
  • Experience with Landscape, RVT, Foliage, Procedural Foliage, Splines, and World Building systems
  • Python scripting experience
  • Niagara and procedural VFX knowledge
  • Environment Art production experience
  • Knowledge of modular environment creation workflows and asset optimization
  • English level B1+ and strong communication, teamwork, mentoring, and problem-solving skills

Virtuos Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Virtuos and has not been reviewed or approved by Virtuos.

  • Strong & Reliable Incentives — Annual bonuses commonly accompany base pay, providing an extra earning component. This recurring structure is highlighted as part of the compensation package.
  • Leave & Time Off Breadth — Additional annual leave is explicitly promoted, and overtime is described as less forced or more manageable than at traditional crunch-heavy studios. This supports a more sustainable workload rhythm.
  • Wellbeing & Lifestyle Benefits — Hybrid or flexible working setups and amenities like office snack bars are included as everyday perks. These features add comfort even when the broader package is seen as standard.

Virtuos Insights

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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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