Senior Technical Artist (Graphics)

Posted 2 Days Ago
Be an Early Applicant
Burnaby, BC, CAN
Hybrid
102K-142K Annually
Senior level
Gaming
The Role
Develop and optimize shaders, materials, rendering performance, and asset workflows for an AAA game project in Unreal Engine 5. Profile GPU performance using Unreal Insights, RenderDoc, PIX, and related tools; resolve bottlenecks involving overdraw, textures, meshes, collision, and UVs. Build Python-based editor tools and automation, establish material standards, and collaborate with rendering engineers, technical directors, and artists. The role requires 7+ years of technical art experience and at least one shipped AAA title.
Summary Generated by Built In
Who is SkyBox Labs?
 
Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our Burnaby, BC studio today!
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. 

Interested? Let’s talk about what we’re hiring for:

SkyBox Labs is looking for a graphics-focused Senior Technical Artist to join our team on an ambitious AAA co-development project set within a highly anticipated universe.

Working closely with our partner studio, you’ll help develop shaders and materials, optimize rendering performance, and build tools and workflows in Unreal Engine 5. You’ll use your expertise in real-time rendering and GPU profiling to achieve high visual quality while meeting performance targets.

We’re looking for an experienced, proactive technical artist who enjoys solving complex technical challenges, working independently, and collaborating across art and engineering teams to find practical solutions.

This is a hybrid role based at our Burnaby, BC studio, with three days per week in the office.


A snapshot of your role:

  • Shaders & Materials: Develop and optimize master materials, custom shaders, and PBR material libraries to support visual quality and performance.
  • Rendering Performance: Profile GPU performance, identify rendering bottlenecks, and work with art and engineering teams to improve performance.
  • Asset Optimization: Identify and resolve performance issues related to shaders, overdraw, textures, meshes, collision, and UVs.
  • Renderer Debugging & Profiling: Utilize GPU profiling tools like Unreal Insights, RenderDoc, or PIX to analyze and optimize render passes, overdraw, and overall performance.
  • Tools & Automation: Build tools and scripts using Python and Unreal Engine editor utilities to automate technical workflows and support asset validation.
  • Cross-Team Collaboration: Work closely with rendering engineers, technical directors, and artists to establish material standards, share best practices, and resolve technical challenges.
  • Problem-Solving & Ownership: Take ownership of open-ended technical challenges, communicate proactively, and deliver effective solutions that balance visual quality and performance.

Sound like you? This is what we're looking for:

  • 7+ years of professional game development experience in technical art, with a focus on real-time graphics, materials, shaders, and rendering performance, including at least one shipped AAA title.
  • Unreal Engine & PBR Expertise: Strong knowledge of UE5’s next-gen rendering pipeline including Lumen, Megalights, Grooms, Substrate, Nanite, Virtual Shadow Maps, ISMs, and GPU particle systems.  
  • Shader Development: Experience creating, debugging, and optimizing custom shaders and complex material networks, with a solid understanding of real-time rendering.
  • Performance Profiling: Hands-on experience using tools such as Unreal Insights, RenderDoc, PIX, or GPU vendor profilers to identify and resolve performance bottlenecks.
  • Scripting & Automation: Proficiency in Python and experience building editor tools or scripts to automate workflows and validate asset performance.
  • Communication & Collaboration: Strong communication skills and the ability to work effectively with artists and engineers, explain technical concepts, and help teams resolve challenges.
  • Independent Problem-Solving: A self-motivated approach to tackling open-ended challenges, exploring solutions, and driving work forward with minimal direction.
  • Nice-to-haves:
  • DCC Pipeline Experience: Experience building or improving workflows between Unreal Engine and tools such as Autodesk Maya and Substance Painter/Designer.
  • Console Optimization: Experience profiling and optimizing performance for current-generation consoles, including PS5 and Xbox Series X|S.

And here is why we think you'll love working at SkyBox:

  • Annual bonus and up to 3% RRSP matching available
  • Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
  • Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
  • Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
  • We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
  • Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
  • Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
  • You’ll contribute to industry-leading titles!

The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.

Our commitment to you:
 
SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!).
 
Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted. 
 
Learn more about us at https://skyboxlabs.com/ 

Skills Required

  • 7+ years of professional game development experience in technical art
  • Real-time graphics experience focused on materials, shaders, and rendering performance
  • At least one shipped AAA title
  • Strong Unreal Engine 5 and PBR expertise, including Lumen, Megalights, Grooms, Substrate, Nanite, Virtual Shadow Maps, ISMs, and GPU particle systems
  • Experience creating, debugging, and optimizing custom shaders and complex material networks
  • Hands-on experience with Unreal Insights, RenderDoc, PIX, or GPU vendor profilers
  • Python proficiency and experience building editor tools or automation scripts
  • Strong communication and collaboration skills with artists and engineers
  • Ability to independently solve open-ended technical challenges with minimal direction
  • Experience with workflows between Unreal Engine and Autodesk Maya or Substance Painter/Designer
  • Experience optimizing current-generation consoles, including PlayStation 5 and Xbox Series X|S
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Burnaby, British Columbia
266 Employees
Year Founded: 2011

What We Do

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2: Lightfall, and supporting development of Fallout 76.

Similar Jobs

Pfizer Logo Pfizer

Director, QSEO AI Transformation Lead

Artificial Intelligence • Healthtech • Machine Learning • Natural Language Processing • Biotech • Pharmaceutical
Remote or Hybrid
8 Locations
121990 Employees
177K-294K Annually
Hybrid
Vancouver, BC, CAN
205000 Employees
63K-103K Annually

Cash App Logo Cash App

Senior Manager, Strategic Finance, Commerce Go-to-Market

Blockchain • Fintech • Mobile • Payments • Software • Financial Services
Remote or Hybrid
8 Locations
3500 Employees
136K-245K Annually

Hewlett Packard Enterprise Logo Hewlett Packard Enterprise

Consultant

Artificial Intelligence • Cloud • Information Technology • Consulting
In-Office or Remote
4 Locations
85422 Employees
101K-251K Annually

Similar Companies Hiring

DraftKings Thumbnail
Digital Media • Gaming • Information Technology • Software • Sports • Esports • Big Data Analytics
Boston, MA
6400 Employees
bet365 Thumbnail
Digital Media • Gaming • Software • Esports • Automation
Denver, Colorado
10000 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account