Senior Software Engineer, Immersive and Interactive Media

Posted 9 Hours Ago
Be an Early Applicant
Boston, MA, USA
In-Office
90K-102K Annually
Senior level
Edtech • Events • Kids + Family • Social Impact
The Role
Develop and maintain Unity-based immersive and interactive applications for museum experiences. Build real-time 3D systems, prototypes, rendering, animation, UI, data processing, and Windows desktop builds. Integrate audio, video, sensors, and interactive hardware; optimize CPU, GPU, and memory performance; prepare digital media assets; and support Git-based releases. Collaborate with cross-functional teams, document tools, participate in code reviews, and manage technical scope, risks, and delivery constraints.
Summary Generated by Built In

Museum of Science, Boston

www.mos.org

Innovation and creativity come from the unique perspectives of a diverse staff. We value your perspective.

 

Who We Are 

As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change.   Among the world’s largest science centers and New England’s most attended cultural institution, we engage nearly five million people a year – at Science Park and in museums around the world, in classrooms, and online. 

The Museum’s singular location connecting Boston and Cambridge puts us at the junction of some of the world’s most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all.  Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us. 

What You’ll Accomplish 

Immersive & Interactive Software Development: 

  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability. 
  • Build rapid prototypes and evolve features into production software in an iterative design and development process. 
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory. 
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces. 
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues. 
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes. 


Media Preparation and Asset Export:
 

  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets. 


Communication & Collaboration:
 

  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders. 
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints. 
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners. 
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices. 

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island.  This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.


What We’re Looking For (Competencies)
 

Required technical skills: 

  • High proficiency with C#  
  • Working knowledge of C++ 
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.) 
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences 
  • Proficiency with real-time 3D pipelines, shaders, and visual effects 
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.) 
  • Working knowledge of basic algorithms and data structures 
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.) 
  • Demonstrated experience with desktop application development on Windows 
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.  
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices 
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.) 
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.) 
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.) 
  • Working knowledge of slicing and exporting graphics 
  • Working knowledge of converting, modifying, and exporting media files 

Nice-to-have technical skills:  

Demonstrated experience with any of the following: 

  • Computer graphics 
  • Computer vision 
  • Machine learning 
  • Game development or design 
  • 2D graphic design 
  • 3D computer modeling and animation 
  • UI and UX design 
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.) 
  • GPU compute APIs (CUDA, OpenCL, etc.) 
  • Python, JavaScript

Collaboration:  

  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software. 

Communication:  

  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation. 

Comfort with Ambiguity:  

  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed. 
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty. 

Strategic Problem Solver:  

  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms. 


How We Work-Our Values

Mission-Focused: We inspire a lifelong love of science in everyone. 

Audience-Driven: Everything we do begins with the people we serve.

Innovative: We are curious, take smart risks, share responsibility, and own outcomes.

Generous: We offer time and energy towards common goals.

Salary Range
$90,000$102,000 USD
 
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.

Skills Required

  • High proficiency with C#
  • Working knowledge of C++
  • Experience developing software with game engines such as Unity, Unreal, or Godot
  • Experience delivering immersive projects and interactive 3D experiences
  • Proficiency with real-time 3D pipelines, shaders, and visual effects
  • Working knowledge of 2D/3D mathematics, including vector math, linear algebra, trigonometry, geometry, and coordinate systems
  • Working knowledge of algorithms and data structures
  • Working knowledge of data representations and serialization/deserialization
  • Experience with Windows desktop application development
  • Experience with prototyping and agile or iterative development
  • Knowledge of the Software Development Life Cycle and software engineering best practices
  • Understanding of hardware and technologies for interactive media or immersive experiences
  • Strong understanding of Git-based version control tools
  • Understanding of graphic design, video, and 3D content creation tools
  • Working knowledge of slicing and exporting graphics
  • Working knowledge of converting, modifying, and exporting media files
  • Experience collaborating with cross-functional and technical teams
  • Strong communication and technical documentation skills
  • Computer graphics experience
  • Computer vision experience
  • Machine learning experience
  • Game development or design experience
  • 2D graphic design experience
  • 3D computer modeling and animation experience
  • UI and UX design experience
  • Experience with graphics APIs such as OpenGL, Vulkan, DirectX, WebGL, or WebGPU
  • Experience with GPU compute APIs such as CUDA or OpenCL
  • Python or JavaScript experience
  • Current residence in Massachusetts, New Hampshire, or Rhode Island
  • Availability to work hybrid with at least two onsite days per week in Boston
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The Company
620 Employees
Year Founded: 1830

What We Do

The Museum of Science is a private, nonprofit organization in Boston focused on science- and technology-related exhibits, programs, and education. It welcomes visitors through interactive experiences, curriculum initiatives, events, and networks serving national and international audiences. Its mission is to transform the public’s relationship with science and technology, make STEM accessible, and inspire a lifelong appreciation of scientific discovery for everyone.

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