Senior Software Engineer - Automation & Build Systems, Unpublished R&D Product

Posted 3 Days Ago
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Sydney, New South Wales, AUS
In-Office
Senior level
eCommerce • Gaming
Riot Games is committed to changing the way video games are developed, published, and supported for players.
The Role
Designs and implements large-scale automation and build systems for an unpublished MMO product. Responsibilities include architecture, tooling, build and release pipelines, performance, telemetry, distributed server systems, troubleshooting live-service issues, and cross-functional collaboration across Sydney and Los Angeles. The role also establishes engineering best practices, guides technical direction, and improves game development workflows for scalable, reliable delivery.
Summary Generated by Built In

At Riot, we believe in putting players first. Our Sydney-based team contributes to the highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer, you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.

On our unpublished R&D product, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure we consistently deliver a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Build Systems team. Internal Job Title: Senior Software Engineer II 

Responsibilities:
  • Co-design and implement solutions for large scale automation and build tooling across a distributed network of servers.
  • Contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
  • Work with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
  • Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems.
  • Help build best practices related to build & automation systems and foster a collaborative environment where knowledge and skills are shared. 
  • Contribute to the technical culture of the team, ensuring the right balance of speed and sustainability.
  • Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
  • 3+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
  • Professional experience and proficiency in C and C++, with strong debugging skills
  • Strong understanding of common game and software design patterns.
  • Experience in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
  • Experience working in cross-functional teams and collaborating across disciplines & time-zones.
Desired Qualifications:
  • Bachelor’s degree in Computer Science or equivalent experience.
  • Experience developing MMO and/or large scale online games with a focus on build systems and automation.
  • Proficiency with services development, Golang and/or C#.
  • Skilled in managing requirements and refining game development pipelines for efficiency and scalability
  • Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
  • Experience working with mid-sized engineering teams and other disciplines (e.g. QA,  Production, Tech Design) in an agile environment
  • Prior experience working on global-scale game development or online services.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.

If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment.

Our Perks:

At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:

  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

Skills Required

  • 3+ years of professional software engineering experience, including delivering live or shipped games or products
  • Professional experience and proficiency in C and C++, with strong debugging skills
  • Strong understanding of common game and software design patterns
  • Experience with automation tooling, performance tooling, build or release pipelines, and/or telemetry
  • Experience working in cross-functional teams and collaborating across disciplines and time zones
  • Bachelor's degree in Computer Science or equivalent experience
  • Experience developing MMOs or large-scale online games, particularly build systems and automation
  • Proficiency with services development, Go and/or C#
  • Experience managing requirements and refining game development pipelines for efficiency and scalability
  • Familiarity with Unreal Engine 5, Blueprint visual scripting, and Iris
  • Experience with mid-sized engineering teams and disciplines such as QA, Production, and Technical Design in an agile environment
  • Prior experience working on global-scale game development or online services

Riot Games Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Riot Games and has not been reviewed or approved by Riot Games.

  • Healthcare Strength — Medical, dental, and vision plans extend to employees, spouses/domestic partners, and children, with mental health and LGBTQIA+ support. Coverage breadth is reinforced by disability insurance and access to wellness and therapy programs.
  • Leave & Time Off Breadth — Open Paid Time Off, company-wide end-of-year and mid-year breaks, and paid sabbaticals provide significant time to disconnect and recharge. These are complemented by holidays, sick time, and paid volunteer time.
  • Wellbeing & Lifestyle Benefits — A Wellness Fund, Play Fund, free meals and office snacks/drinks, fitness stipends/classes, and commuter benefits add meaningful day-to-day value. Donation matching and relocation support further enhance the lifestyle component of total rewards.

Riot Games Insights

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The Company
HQ: Los Angeles, CA
4,500 Employees
Year Founded: 2006

What We Do

Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.

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