Fender Musical Instruments Corporation is a world-famous brand with offices across the globe. Fender was born in Southern California and has built a worldwide influence beyond the studio and the stage. A Fender is more than an instrument; it’s a cultural symbol that resonates globally.
We are searching for a Senior Software Engineer, Applications to join our software team in Hamburg, Germany, where we develop the technology that powers the next generation of music production tools.
In this role, you will help with the development of cross-platform software applications that integrate tightly with our audio interfaces, digital mixers, and DAW controllers. This includes working on apps for Windows, macOS, iOS, and Android platforms.
Essential Functions:
- Work with the Software Team Lead and other members of the development team to design and develop our cross-platform application software
- Work across desktop/mobile platforms to deliver seamless user experiences
- Write clean, efficient, and maintainable code in C++ and participate in code reviews
- Collaborate closely and continuously with QA, Product Owners and Product Designers
- Work with team members to refine requirements for software development
Qualifications:
- Degree in Computer Science, Software Engineering, or similar education
- Proven experience in software development (C++), preferably in audio or cross-platform applications
- Strong object-oriented C++ programming skills required
- Familiarity with software development for mobile devices is a plus
- Proficiency with software development tools (Visual Studio, Xcode, Git, cmake, Jira / Confluence)
- Fluent German and English language skills
- Strong analytical and problem-solving skills
- Good communication skills
- Ability to work alone and as part of a team
- Excellent time, task and resource organization skills
- Background in music production and audio technology, as well as knowledge of music production software and software instruments is a benefit
Top Skills
What We Do
Jim Odom and Brian Smith founded PreSonus in 1995 with the goal of building professional and affordable music production tools for musicians and audio engineers.
PreSonus began in Jim’s garage and moved to the second floor of Causey’s Furniture in downtown Baton Rouge, Louisiana, where it stayed its first three years. PreSonus’ first product, the award-winning DCP8, digitally controlled 8-channel compressor/limiter/gate, holds a patent for analog control over digital circuitry. Truly ahead of its time, the DCP8 was designed for the studio engineer to insert 8 channels of analog compression with the ability to save, recall and automate settings which where features only found in mixing consoles costing more than $100,000.
At Causey’s location, PreSonus designed and built the ACP8, an analog version of the DCP-8, the BlueMax two channel tube compressor, and the ACP22 dual compressor/limiter/gate.
In 1998, PreSonus moved to its current location at the Baton Rouge Bon Carre Technology Park.
Throughout the past decade, PreSonus has developed innovative professional and affordable tools to the music creation industry with the purpose of enhancing the music creation and production process.