Senior Software Developer, Realtime (Brahma AI - A DNEG Dedicated Unit of Brahma)

Posted Yesterday
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London, Greater London, England, GBR
In-Office
Senior level
Artificial Intelligence • Digital Media • Software • Generative AI
The Role
Leads development of Unreal Engine integrations with a proprietary VFX and animation pipeline. Designs artist-facing realtime tools, architects scalable solutions, mentors developers, manages project lifecycles, collaborates with production stakeholders, and promotes testing, documentation, and CI/CD standards. The role requires advanced Unreal Engine expertise, C++ and Python development across Linux and Windows, Agile leadership, and strong communication skills.
Summary Generated by Built In
Senior Software Developer, Realtime
 
The Technology department at Brahma DDU is responsible for creating and supporting the infrastructure that powers DNEG’s multi-site, global VFX and Feature Animation studio. With thousands of artists producing tens of thousands of shots across film, TV, and immersive experiences, we face complex scaling and workflow challenges.
 
As a Senior Realtime Software Developer, you will take on a leadership role within the Realtime Technologies team. While remaining a hands-on technical expert, you will work alongside other leads to guide developers, manage project lifecycles, and act as a bridge between production stakeholders and technical implementation.
 
The Role
You will help drive the integration of Unreal Engine into Brahma DDU’s proprietary pipeline, contributing to a realtime strategy that aligns with the goals of Visual Effects, Feature Animation, and Virtual Production. Beyond writing code, you will focus on architecting sustainable solutions and mentoring other developers within the team.
 
Your key responsibilities will include:
  • Architectural Contribution: Collaborate with other team leads to design and implement robust, scalable methods for integrating Unreal Engine with our proprietary global pipeline.
  • Tool Development: Design, develop, and deliver high-quality tools for artists across various disciplines, from layout to final pixels.
  • Pipeline Integration: Create and maintain robust methods for integrating Unreal Engine with our proprietary global studio pipeline.
  • Team Leadership & Mentorship: Lead a small, agile sub-team of developers, providing technical guidance and conducting code reviews to foster a high-performance culture.
  • Project Management: Oversee the development lifecycle for specific realtime tools - from requirements gathering and scoping to delivery - ensuring milestones are met.
  • Stakeholder Involvement: Act as a technical liaison for production VFX Supervisors and HODs, translating creative requirements into actionable technical tasks.
  • Cross-Department Collaboration: Partner with other Technology groups to ensure realtime initiatives are integrated seamlessly into the studio's broader software infrastructure.
  • Quality & Standards: Promote best practices for technical documentation, testing protocols, and CI/CD workflows to ensure the stability of production-critical tools.
 
Must Have
  • Leadership Experience: Proven track record of leading small technical teams or acting as a Lead Developer on complex, multi-person projects.
  • Advanced Technical Proficiency: Expert-level knowledge of Unreal Engine (C++ and Blueprints) and a solid understanding of the Engine's inner workings.
  • Programming Skills: Extensive professional experience in C++ and Python within a Linux and Windows environment.
  • Project Management Skills: Experience working in (and leading) Agile/Scrum environments, with the ability to manage competing priorities and stakeholder expectations.
  • Communication: Exceptional ability to communicate complex technical concepts to non-technical stakeholders and artists.
  • Problem Solving: A proactive mindset with the ability to navigate ambiguity and provide stable solutions under production pressure.
 
Nice to Have
  • Industry Context: Experience with Virtual Production, VFX, or Feature Animation workflows (e.g., USD, OpenColorIO).
  • Tooling Expertise: Experience developing artist-facing tools for packages like Houdini, Maya, Nuke, or Katana.
  • Systems Knowledge: Experience with multi-user Unreal development and large-scale version control (Perforce/Git) at a studio level.
  • Education: A degree in Computer Science, Computer Engineering, or a related field.
 
Why Join Us?
This is a high-impact leadership role where you will shape the future of realtime technology at one of the world's leading studios. You will have the autonomy to drive innovation while collaborating with world-class artists on the most ambitious projects in the industry.
 
We would not be able to produce award-winning work without our Technology department, which is committed to nurturing a diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.
 
Brahma AI & DDU
DDU (DNEG Dedicated Unit) operates within BRAHMA AI and works closely with DNEG to develop technology used directly in production.
The team builds tools, platforms and workflows that support VFX and Feature Animation pipelines across DNEG’s global studios.
Much of the work focuses on artist-facing tools, large production pipelines, simulation and rendering workflows, and systems that need to run reliably across distributed teams.

Skills Required

  • Proven experience leading small technical teams or serving as a Lead Developer on complex, multi-person projects
  • Expert knowledge of Unreal Engine, including C++ and Blueprints, and understanding of engine internals
  • Extensive professional experience with C++ and Python
  • Experience developing in Linux and Windows environments
  • Experience working in and leading Agile or Scrum environments
  • Ability to manage competing priorities and stakeholder expectations
  • Exceptional communication skills with non-technical stakeholders and artists
  • Proactive problem-solving ability under production pressure
  • Experience with Virtual Production, VFX, or Feature Animation workflows
  • Experience with USD or OpenColorIO
  • Experience developing artist-facing tools for Houdini, Maya, Nuke, or Katana
  • Experience with multi-user Unreal development
  • Experience with Perforce or Git at studio scale
  • Degree in Computer Science, Computer Engineering, or a related field
Am I A Good Fit?
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The Company
3,001 Employees

What We Do

BRAHMA AI is an enterprise AI content platform that enables organizations to create, manage, and distribute AI-driven media with intelligence, security, and efficiency. Formed through the integration of Prime Focus Technologies and Metaphysic, it combines CLEAR®, CLEAR® AI, ATMAN digital humans, and VAANI voice localization into one ecosystem. Guided by its Mind² philosophy, BRAHMA AI helps enterprises scale content creation, protect IP, and govern assets with provenance, consent, and trust.

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