The Role
Develop artist-facing and backend tools extending Houdini and supporting VFX production pipelines. Build reliable, maintainable software using Python and C++, integrate CG workflows, improve usability, and collaborate with artists, developers, and project managers throughout the software lifecycle.
Summary Generated by Built In
Senior Software Developer – Houdini
DNEG’s Houdini development team augments SideFX Houdini with bespoke software
products to allow artists to create high-end VFX and digital environments, pushing
complexity, scalability, and artistic boundaries through procedural workflows.
In this role, you’ll build artist-facing and backend tools to streamline workflows, extend
Houdini’s capabilities, and solve production challenges. You’ll primarily develop with HOM,
using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
Houdini user experience.
Strong UX awareness, clear documentation, and a focus on usability and adoption are
essential. You’ll deliver clean, testable, and maintainable code aligned with Brahma AI
standards. While deep Houdini expertise isn’t required, familiarity with SOPs, ROPs, and
LOPs is beneficial; CG production domain specialization is a plus.
You’ll collaborate with artists, developers, and project managers, requiring excellent
communication skills to plan roadmaps and drive innovation across the full software lifecycle
(design, develop, test, deploy and support).
Must Have
● Degree in Computer Science/Engineering or equivalent experience
● Strong Python and/or C++ skills
● 3+ years experience developing in Houdini with HOM, VEX, and/or HDK
● Experience developing solutions for FX, Simulation, Lighting and/or Crowds
● Linux development experience
● Team-based development and source control experience
Nice to Have
● Experience developing machine learning models
● Experience developing AI-based solutions
● Experience with unit/integration testing
● VFX/FX and Houdini workflow knowledge
● Experience with USD, Qt, Pybind11/Boost.Python
● Familiarity with build systems
● Experience with other DCC tools (e.g., Maya, Nuke, Mari, Adobe suite)
DNEG Dedicated Unit (DDU)
The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
used directly in production.
The team builds tools, platforms and workflows that support VFX and Feature Animation
pipelines across DNEG’s global studios.
Much of the work focuses on artist-facing tools, large production pipelines, simulation and
rendering workflows, and systems that need to run reliably across distributed teams.
Skills Required
- Degree in Computer Science, Engineering, or equivalent experience
- Strong Python and/or C++ skills
- At least 3 years of experience developing in Houdini with HOM, VEX, and/or HDK
- Experience developing solutions for FX, simulation, lighting, and/or crowds
- Linux development experience
- Experience with team-based development and source control
- Experience developing machine learning models
- Experience developing AI-based solutions
- Experience with unit and integration testing
- VFX/FX and Houdini workflow knowledge
- Experience with USD, Qt, Pybind11, or Boost.Python
- Familiarity with build systems
- Experience with other DCC tools such as Maya, Nuke, Mari, or Adobe Suite
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The Company
What We Do
BRAHMA AI is an enterprise AI content platform that enables organizations to create, manage, and distribute AI-driven media with intelligence, security, and efficiency. Formed through the integration of Prime Focus Technologies and Metaphysic, it combines CLEAR®, CLEAR® AI, ATMAN digital humans, and VAANI voice localization into one ecosystem. Guided by its Mind² philosophy, BRAHMA AI helps enterprises scale content creation, protect IP, and govern assets with provenance, consent, and trust.






