Senior Prop Artist

Posted 2 Months Ago
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Paris, Île-de-France, FRA
Hybrid
Senior level
Artificial Intelligence • Machine Learning • Robotics
The Role
Create photoreal prop assets and digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing. Convert and optimize photogrammetry scans to meet real-time poly/texture/memory budgets, collaborate with rendering and physics engineers, and maintain asset library and quality standards.
Summary Generated by Built In

About the Role
Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You'll Do

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.

  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.

  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.

  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.

  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.

  • Maintain consistency, naming, and quality standards across a growing library of props.

What We're Looking For

  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).

  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.

  • Mastery of PBR texturing in Substance (Painter/Designer).

  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.

  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.

  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.

Nice to Have

  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.

  • Interest or background in robotics, embodied AI, or sim-to-real.

Skills Required

  • 5+ years as a prop / hard-surface / environment artist with shipped AAA real-time engine work (games, not VFX).
  • Strong modeling skills in Maya and/or Blender.
  • Sculpting expertise in ZBrush.
  • Mastery of PBR texturing in Substance (Painter/Designer).
  • Photogrammetry and scan cleanup experience; turn raw scans into production-ready assets.
  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.
  • Sharp eye for accuracy, scale, and material fidelity with discipline to hit standards consistently.
  • Familiarity with real-time / GPU-accelerated rendering pipelines and path-traced renderer behavior.
  • Interest or background in robotics, embodied AI, or sim-to-real.
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The Company
86 Employees
Year Founded: 2025

What We Do

Genesis AI is a global full-stack robotics company developing general-purpose robots with human-level intelligence and capabilities. It aims to build foundational AI models that automate repetitive tasks across applications such as lab work and housekeeping. The company uses a proprietary physics engine to generate synthetic physical-world data, helping train robotics models for diverse real-world environments, and operates across Paris and Silicon Valley.

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