Senior Node System Programmer [Snowdrop]

Posted 4 Days Ago
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Malmö, SWE
In-Office
Senior level
Gaming
The Role
Own and develop Snowdrop’s user-facing node system, integrated editor tools, and game development systems in C++. Collaborate with global project teams to shape the roadmap, maintain shared tools, provide practical support, and improve documentation and samples. The role requires advanced C++ proficiency, experience with node graphs and data-driven game engines such as Unreal Engine Blueprints, and strong game engine development experience.
Summary Generated by Built In
Company Description

Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors. 

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. 

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

As a Senior Node System Programmer, you will take ownership of the user-facing code for Snowdrop’s node system. You’ll be the central point of contact for project teams and developers with questions or requests about the system. Working closely with the teams that use these tools, you’ll shape the system’s core development and roadmap around their needs.

What you’ll do

  • Develop integrated editor and game development tools in C++
  • Design, implement and improve new and existing systems and tools
  • Develop Snowdrop as a shared ecosystem for game creation
  • Develop and maintain the node system and tools shared through Snowdrop
  • Shape the node system roadmap around project needs
  • Support teams around the world by sharing knowledge and providing practical help
  • Improve documentation and samples to help teams use the tools

Qualifications

What you'll bring

  • Advanced professional proficiency in C++
  • Experience with node graph patterns and data-driven engines, such as node graphs and Unreal Engine Blueprints
  • Solid Experience working with game engine software
  • Experience developing software in close collaboration with its users
  • Interest in agentic workflows

Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Paula Roese Mesquita, Talent Acquisition Partner for this position.

All your application information will be kept confidential according to EEO & GDPR guidelines. 

Skills Required

  • Advanced professional proficiency in C++
  • Experience with node graph patterns and data-driven engines, such as node graphs and Unreal Engine Blueprints
  • Solid experience working with game engine software
  • Experience developing software in close collaboration with its users
  • Interest in agentic workflows

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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