Responsibilities
- Working closely with our technical architect and senior engineers o design, implement, and maintain robust client-server architectures supporting real-time multiplayer experiences.
- Develop custom protocols or integrate existing libraries to handle real-time communication with minimal latency and overhead
- Profile and optimize network code to efficiently handle large numbers of concurrent players.
- Collaborate on strategies for load balancing, sharding, and distributed computing to ensure a seamless user experience.
- Work closely with other engineers, designers, and content creators to ensure the network layer meets creative and technical requirements.
- Identify and address latency, security, and scalability issues, ensuring a stable and secure environment for users.
- Guide and mentor other developers, participate in code reviews, and promote best practices in network engineering.
- Contribute to the entire production cycle by offering ideas, improvements, and solutions that drive quality and innovation.
Required Skills
- Proven background in developing and optimizing multiplayer networking solutions for real-time, large-scale network infrastructure
- Proven experience integrating multiplayer into existing codebases
- Solid understanding of low-level networking concepts (TCP/UDP, packet structures, bandwidth usage, client-side prediction / reconciliation, lag compensation, zone transitions / Server Handoffs etc.).
- Experience with C# and Unity’s ecosystem, especially working across custom back-end solutions with Unity clients.
- Hands-on experience analyzing and improving network throughput, latency, and resource usage.
- Familiarity with tools for debugging and performance testing in large-scale, multiplayer environments.
- Experience working with Git, Perforce, Mercurial, or similar systems for version control and collaboration.
Desirable Skills
- Experience with TypeScript and WebRTC
- Familiarity with modern cloud infrastructures (AWS, GCP, Azure) and CI/CD pipelines for automated builds and testing.
- Familiarity with other game engines (Unreal, CryEngine, Godot) or custom engines, focusing on network layers.
- Knowledge of C, C++, or Rust for performance-critical network code.
- Experience setting up or contributing to CI/CD pipelines to streamline builds and deployments.
What we offer
- Fully remote team with flexible working hours.
- 29 annual PTOs
- Long term incentive of MANA tokens, vested in a 4 years period.
- Additional tokens linked to annual performance review.
- Stipend policy to cover remote work & wellness related expenses
- Brand new equipment for remote work, including laptop, screen and chair.
- Parental leave
- Language lessons
- An Annual team offsite
Similar Jobs
What We Do
At Decentraland, we are creating a virtual world that will grow beyond any centralized control. To accomplish this, we’re building a suite of supporting tools and applications designed to help people create three dimensional content, games, and applications. All of this will be hosted and accessed on a fully decentralized VR platform. Our work touches virtual reality, dApp development, game design, cryptocurrencies, and 3D art and design.
Our team is dedicated to pushing the limits of what can be done in each of these areas using decentralized computing and WebVR, and we are looking to grow. Work happens quickly at Decentraland: we iterate frequently and are always chasing new problems to solve.

.png)




