Our Studio is seeking a who is experienced in building and shipping multiplayer titles across multiple platforms. We are looking for someone who can work across multiple areas of technology from core engine systems to platform features, to online service integrations.
- An excellent mentor and leader; able to guide a team of engineers to improve their craft.
- Skilled at giving and receiving feedback on technology and interpersonal interactions.
- Organized and able to develop core tech feature roadmaps for milestones.
- Possesses broad and deep experience across multiple game technology spaces.
- Enjoys working with designers, artists and other engineers to hone and refine ideas, making them robust implementations.
- An exceptional engineering lead with experience leading teams for titles through all stages of development and servicing.
- Unwavering in your desire to create a positive and inclusive work culture.
- A source of empathy and compassion when managing conflict and dealing with misalignment.
- Excited to work with a growing team, bringing your expertise and learning from other experienced developers.
- Collaborative; excited to learn, teach, and have discourse with professionals of all backgrounds. Skilled at giving and receiving feedback on game development and interpersonal interactions.
- Directly manage and mentor a team of engineers responsible for multiple key technical areas of the game, including core engine systems, platform features, and online service integrations.
- Evaluate feature designs and implementations, educating other engineers on best practices.
- Collaborate with design counterparts on gameplay design needs to ensure alignment on work prioritization.
- Regular 1 on 1 meetings with direct reports.
- Attend feature team meetings, represent the work of core tech engineers, and identify potential issues or gaps in work planning or execution.
- Document core technology roadmap, measure, and report on progress towards goals.
- Partner with production and design peers to plan, prioritize, and evaluate sprint and milestone plans.
- Design and implement features required to get our title to ship.
- 10+ years of professional experience as an engineer, including 3+ years of experience in a leadership role.
- Experience leading a team through all stages of development and servicing a game title.
- Experience developing multiplayer online action games.
- Demonstrated experience working in AAA game engines.
- Experience working with a team of diverse disciplines.
- Strong 3D math knowledge.
- Strong literary and oral communication skills.
- Experience working within Unreal 4 / Unreal 5.
- Experience working with online services for auth, matchmaking, storage, etc.
- Experience working with consoles.
- Experience with game networking models.
- Experience shipping a live game.
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
- We provide a rich benefits package:
- Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
- Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
- 401(k) with an annual contribution by the Company.
- Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
- This is a full-time, benefits-eligible, exempt (salaried) position.
- The full salary range for this position is $197,000 - $306,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, internal equity, and what you're looking for.
- In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
What We Do
Long-lasting studios and exceptional games with a people-first culture.
In recent years the games industry has been challenging for game developers. Difficult cultures, unpredictable compensation, and unstable employment have been heightened by business arrangements that haven’t typically rewarded developer success creatively or financially.
ProbablyMonsters envisions a sustainable future for games. To do our part in achieving this vision, we unite the most forward-thinking creators, we guide them through our people-first culture, and we empower them to disrupt the dev process.
As a new category of independent game company, ProbablyMonsters believes that the process of developing games should be as amazing as the games themselves. That’s why we obsess about providing a positive and well-resourced environment with strong compatible cultural ties for our teams. We understand that ensuring a meaningful and rewarding creative space for our Monsters translates into memorable and valuable experiences for gamers.
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