Senior Gameplay Programmer

Reposted 11 Days Ago
Be an Early Applicant
Stockholm, SWE
Hybrid
Senior level
Gaming • News + Entertainment
The Role
The Senior Gameplay Programmer will lead multiple gameplay feature areas in a prototype team, focusing on C++ development in Unreal Engine and aligning technical solutions with design goals.
Summary Generated by Built In
The role
Avalanche Studios Group and its incubation team are seeking a Gameplay Programmer for work on a game prototype. This role involves very strong Unreal Engine knowledge and the candidate would take ownership of a broad range of gameplay features, in the context of an authoritative PvP environment.

What you'll do

  • Be a key contributor in a prototype team of 6 people, where you are one of two programmers
  • Technical ownership of multiple parallel gameplay feature areas (such as movement, combat, inventory), from concept to implementation
  • Work closely with designers in ensuring that technical solutions are always aligned with short- and long term design goals
  • Share, with rest of team, responsibility for overall prototype stability, health and success

Who you are

  • 5+ years of professional C++ game development experience in Unreal Engine, including work with the Gameplay Ability System, AI behavior trees, UI, and multiplayer networking.
  • Strong focus on performance and production workflows, including CPU/memory optimization, profiling and debugging, and collaborative development using Perforce.
  • Experienced with Unreal networking, and have a thorough understanding of constraints and best practices when working in an authoritative PvP environment
  • Comfortable with rapid prototyping and iteration cycles, including frequent team playtesting and feedbacking
  • Accustomed to working with designers in interpreting and ideating from high-level briefs, in order to find the best technical path to realizing gameplay goals
  • In possession of a “developer first”, player-centric mindset, with user experience prioritized equally to code architecture
  • Motivated by diverse tasks and dynamic areas of responsibility, where any one week might include everything from implementing UI components to network optimization

Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
 
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.
 
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
 
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
 
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

Skills Required

  • 5+ years of professional C++ game development experience
  • Strong knowledge of Unreal Engine
  • Experience with the Gameplay Ability System and AI behavior trees
  • Understanding of performance optimization and production workflows
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The Company
HQ: Stockholm
0 Employees
Year Founded: 2003

What We Do

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, and Generation Zero. Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. Learn more at www.avalanchestudios.com/

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