Live Ops Game Designer

Posted 20 Days Ago
Be an Early Applicant
Hiring Remotely in Limassol, CYP
In-Office or Remote
Senior level
Gaming
The Role
Design and manage LiveOps features including events, passes, and offers from concept through launch, analysis, and iteration. Improve core gameplay and meta systems such as social features, onboarding, progression, and retention. Configure content in Unity, coordinate with art teams, run A/B tests, analyze performance, and optimize monetization systems for a multiplayer mobile shooter.
Summary Generated by Built In

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We are seeking a Live Ops Game Designer to drive live content in our flagship game, Oxide: Survival Island. You will own the content that keeps players engaged and coming back: from coming up with themes for gacha, battle passes, and offers to briefing the art teams, polishing every detail, and launching it live. If you love setting things up, iterating, and making each event and store drop feel just right — this role is for you.

What You’ll Be Doing:
  • Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch.

  • Generate themes and concepts for gacha, battle passes, and offers.

  • Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content.

  • Keep the web shops filled with fresh content and an up-to-date assortment.

  • Configure and implement game content in Unity.

  • Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.

What We Expect From You:
  • 3+ years of experience in Game Design with a focus on mid-core/hardcore mobile games.

  • Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.

  • Strong hands-on experience with Unity.

  • Proven work in cross-functional teams: dev, art, analytics, marketing.

  • Extensive player experience and strong interest in the shooter genre.

  • English - B1+ level, Russian - C1 level.

What We Offer:
  • Competitive salary.

  • A passionate and supportive team that values creativity and ownership.

  • Opportunities for professional growth.

  • A culture built on initiative, transparency, and collaboration.

Skills Required

  • 3+ years of game design experience focused on mid-core or hardcore multiplayer mobile games
  • Strong experience designing LiveOps and monetization systems integrated with game economy and progression
  • Experience managing the full LiveOps cycle, including events, offers, testing, scheduling, and performance analysis
  • Successfully shipped monetization features with measurable KPI impact
  • Strong hands-on experience with Unity
  • Experience working cross-functionally with development, art, analytics, and marketing teams
  • Extensive player experience and strong interest in the shooter genre
  • English proficiency at B1+ level
Am I A Good Fit?
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The Company
7 Employees
Year Founded: 2019

What We Do

HyperHug is an international game development company that brings the joy of pure gameplay to the next level. Our games are being played by more than 50 million people all over the world. Our people work worldwide from Cyprus, Indonesia, Armenia and Kazakhstan. We are always looking for talented individuals to join our team and help us create even better games.

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