Senior Game Designer (TrainingPeaks Virtual) - TrainingPeaks

Posted 5 Days Ago
Be an Early Applicant
Louisville, CO
107K-178K Annually
Senior level
Fitness • Software
We are athletes, musicians, and coaches helping people reach their goals through the model of Deliberate Practice.
The Role
As a Senior Game Designer, you will create and implement high-quality 3D assets and design engaging in-game experiences for the TrainingPeaks Virtual platform. You will collaborate with product and engineering teams, optimizing designs for performance while mentoring other designers.
Summary Generated by Built In

We are musicians, athletes, coaches and teachers who truly believe in our mission to help people achieve their best. Our software platforms connect performers, instructors and creators enabling them to publish, teach and train using the principles of deliberate practice.

You may know us as TrainingPeaks, MakeMusic, TrainHeroic and Alfred Music. All these brands are under the Peaksware umbrella. TrainingPeaks develops software for coaches and athletes to track, analyze and plan endurance training. TrainHeroic develops software solutions for the strength and conditioning needs of coaches and athletes. MakeMusic develops software to transform how music is composed, taught, learned and performed. Alfred Music creates and publishes educational music to help teachers, students, professionals and hobbyists experience the joy of making music.

We would love to have you join our ever-growing team! All applicants will receive equal consideration for employment regardless of gender, race, national origin, age, sexual orientation, gender identity, physical disability, religion, or length of time spent unemployed.

General Summary

As a Senior Game Designer, first and foremost, you are a designer. You will be designing intuitive, meaningful and elegant design solutions for our coach-led indoor virtual bike training platform, TrainingPeaks Virtual. Your designs, guided by your experience cultivating immersive gaming experiences, will reflect our commitment to a customer-obsessed bias towards action. You’ll partner with product and engineering leadership to help grow virtual training visually for a performant and aesthetically engaging experience. While you will be committed to the TrainingPeaks Virtual team, you’ll also be working alongside other designers across other customer value teams, providing mentorship in design and initiating effective collaboration for raising the competencies of the team. 

You are a continuous learner with a hunger for knowledge. You approach challenges as opportunities to improve. You value team members’ input from all levels and you actively seek ways to support your colleagues.

You will be embedded with the TrainingPeaks Virtual Team, work in close collaboration with the Product Manager and Engineering, and report to the Director of UX.

Core Functions 

  • Conceptualizing, designing, and implementing high-quality 3D assets, including environments, props, vehicles, characters, and other in-game elements, ensuring visual consistency and technical performance.
  • Collaborating with engineers to optimize assets for real-time performance across multiple platforms.
  • Designing engaging in-game experiences, such as interactive challenges, dynamic environments, and event-based gameplay.
  • Creating and iterating on level designs to enhance player immersion, motivation, and progression.
  • Developing compelling narratives, objectives, and gameplay loops to keep users engaged.
  • Designing with solid expertise using Blender and Unity from visual conception to debugging design related issues, ensuring smooth gameplay and optimized performance.
  • Producing animated sequences for gameplay, developing an overall understanding of animation as it applies to the game industry with a focus on game-engine constraints and requirements.
  • Working closely with engineers and product managers to align 3D designs with gameplay objectives and technical constraints.
  • Incorporate user feedback and analytics data to refine designs and improve user satisfaction.
  • Staying up-to-date with industry trends, tools, and technologies to push the boundaries of what’s possible in virtual fitness training.
  • Experimenting with new design concepts to enhance the realism and interactivity of 3D assets and environments.
  • Innovating on gameplay mechanics to create a rewarding customer experience.
  • Creating clear design documentation, including asset requirements, gameplay flowcharts, and user experience guidelines.
  • Maintaining design libraries and pipelines for efficient team collaboration.

The work characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Requirements

Required Qualifications

  • Minimum of 7 years experience in game design and 3D asset creation.
  • Experience in design and development with game engines such as Unity and Unreal.
  • Experience organizing and leading design reviews and workshops with cross-functional team members including Product Managers and Software Engineers.
  • Expertise with design fundamentals such as visual design principles, platform human interface guidelines, prototypes, mockups, pattern libraries, and the use of industry standard tools.
  • Experience in developing design systems and style guides.
  • Superior knowledge and execution of best practices and platform specific design/UI patterns for mobile and web app platforms.
  • Experience strategizing with Product Managers to set the expectations for research and design priorities to guide the team’s backlog priority, working collaboratively and independently.
  • Effective design execution within an agile product development team.
  • Design portfolio/reel that reflects your ability to design emergent experiences in massively multiplayer online games for web, mobile and desktop platforms with UX/UI conventional design strategies.

Desired Qualifications

  • Expertise in visual experience design with demonstrative examples of design principles (layout, typography, color theory, composition) and motion design concepts.
  • Established 3D asset, terrain, and worlds design and development supporting game play experiences.
  • Passion for sports performance fitness tech.
  • Demonstrated contributions toward the growth of your previous Product Design teams through guidance and mentorship.

Degrees are not required, and we value all forms of continued education including traditional four-year degrees, post-graduate degrees, associate degrees, bootcamps, online training, professional certifications, self-teaching, and more.

Don’t meet every single requirement? Don’t worry. We still want to hear from you and encourage you to apply.

Benefits

Compensation

Peaksware/TrainingPeaks is committed to fair and equitable compensation practices. The salary range for this role is $107,065 - $178,441. Final compensation for this role will be determined by various factors such as a candidate’s relevant work experience, skills, and certifications.

This role is eligible for variable compensation, including bonus.

Benefits and Perks

Health

  • Medical
  • Dental
  • Vision
  • Health Savings Account
  • Flexible Spending Account
  • Dependent Care Flexible Spending Account
  • Paid Parental Leave
  • Teladoc
  • Employee Assistance Program (EAP)
  • Additional coverage options such as accident and critical illness insurance and hospital indemnity

Disability and Life

  • Company-paid Short Term Disability
  • Company-paid Long Term Disability
  • Company-paid Basic Life Insurance and AD&D
  • Employee-paid Supplemental Life Insurance for Employee, Spouse, and/or Child

Additional

  • 401(K)
  • 401(K) Matching
  • Pet Insurance
  • 9 paid holidays annually and unlimited Flexible Time Off (FTO)
  • Free TrainingPeaks, TrainHeroic, MakeMusic accounts, and Alfred Music product
  • Access to the Performance and Recovery Center (PARC), our on-site fitness facility
  • Employee only access to on-site locker rooms and showers
  • Employee only access to secure, indoor bike storage
  • Access to our onsite Music Studio
  • An assortment of “grab’n go” fruit and snacks as well as on tap cold brew, kombucha, and beer.
  • Beautiful onsite cafe that includes indoor and outdoor seating and lounge areas.
  • Access to e-bikes available exclusively to Peaksware employees
  • Significant investment in resources for employee growth and development
  • Corporate discounts on select gym memberships and top brand gear
  • Flexible work schedule in a culture of trust

Please contact [email protected] if you require a reasonable accommodation to review our website or to apply online.

Work Environment

This job operates in a professional office environment that is well-lighted, heated, and/or air-conditioned with adequate ventilation and a noise level that is usually moderate. This role routinely uses standard office equipment such as computers, phones, photocopiers and filing cabinets.

All employees must comply with all safety policies, practices and procedures. Report all unsafe activities to your manager and/or Human Resources.

Physical Demands

While performing the duties of this job, the employee is regularly required to sit and move about the facility; use hands to handle, or feel; talk by expressing ideas by means of the spoken word; and hear by perceiving the nature of sounds. The employee is occasionally required to stand, walk, and reach with hands and arms. The employee must occasionally lift and/or move up to 10 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception, and ability to adjust focus.

To view the Peaksware Privacy Policy, click here. By submitting an application, you acknowledge and agree to the Peaksware Privacy Policy.

Top Skills

Blender
Unity

What the Team is Saying

Annie
Bryan
Tony
Justin
Liz
Ashok
The Company
Louisville, CO
69 Employees
Hybrid Workplace
Year Founded: 1999

What We Do

THE PEAKSWARE COLLECTIVE
What do athletes and musicians have in common? A lot, actually. They both chase a “next.” They both practice like it’s not practice. They both fine tune their physical and mental beings. They both get a rush from a new mastery, no matter how incremental. And they both co-exist creatively and collaboratively as members of the Peaksware companies.

Each of our platform brands has a distinct mission. But they share a common goal: to provide passionate people with the resources to take their pursuits higher. We invite you to get acquainted with our collective of performance-oriented companies that bring like-minded people together.

TRAININGPEAKS
TrainingPeaks develops software for coaches and athletes to track, analyze, and plan endurance training.

TRAINHEROIC
TrainHeroic develops software to solve the strength and conditioning needs of coaches and athletes.

MAKEMUSIC
MakeMusic develops software to transform how music is composed, taught, learned, and performed.

ALFRED MUSIC
Alfred Music provides method books, performance sheet music, and reference materials for teachers and students.

HERE, PRACTICE MAKES PERFECT SENSE
Each of our platforms connects creators, instructors, and performers through the training model of Deliberate Practice. Athletes and musicians set a specific goal, get expert instruction, perform focused practice, and receive immediate feedback. And they follow these steps over and over. The path from novice to expert runs through Peaksware.

Why Work With Us

PURSING PASSION TAKES A TEAM
Join other athletes, musicians, coaches, and technologists dedicated to helping people achieve their best. Peaksware and our brand companies are the kinds of places where personal interests and professional career seamlessly mesh. Knowing that your work is helping others raise the bar is likely to do the same for you.

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TrainingPeaks (A Peaksware Company) Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

All Colorado residents will automatically default to our Hybrid option while any employee who resides outside the state of Colorado will default to our Remote option.

Typical time on-site: Flexible
Louisville, CO
Our newly opened Louisville, CO office is located near Highway 36 and McCaslin Blvd. This convenient location allows easy access whether you're commuting from Denver, Boulder, or Northern CO. The area boasts great restaurant and shopping options, as well as miles of trails to get out and explore!

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