Senior FX Artist

Posted 10 Days Ago
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Bengaluru, Bengaluru Urban, Karnataka, IND
In-Office
Senior level
Digital Media • News + Entertainment • Design
The Role
Senior Houdini FX Artist responsible for creating complex simulations and hero FX, defining visual FX lookdev, ensuring efficient pipeline-friendly setups, mentoring junior artists, troubleshooting technical issues, and collaborating with lighting, comp, layout, and CFX to deliver high-quality, production-ready FX.
Summary Generated by Built In

The Senior Houdini FX Artist is responsible for developing complex FX setups and simulations while supporting the FX team with technical troubleshooting, mentoring, and look development.


Requirements

Duties:

  • Hero FX Work: Deliver high-complexity FX setups across shots and sequences.
  • Lookdev: Ability to understand the brief and define FX visual style and iterate quickly based on feedback.
  • Collaboration: Liaise with lighting, comp, layout, and CFX to align FX with shot needs.
  • Technical Oversight: Ensure setups are efficient, consistent, scalable, and pipeline-friendly. Deliver visually impactful and technically sound FX at scale.
  • Quality: Set the standard for quality and problem-solving in the FX team.
  • Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency.
  • Scene Hygiene: Maintain clean networks, version control, and caching standards.
  • Communication: Keep the team updated on progress and flag blockers early.
  • Feedback: Be open to feedback and work iteratively to reach final quality.
  • Problem-Solving: Strong technical ability to debug scene/cache issues such as simulation behaviour, collision or attributes. 
  • Workflow Contribution: Share techniques and suggest pipeline or tool improvements.

Skills, attributes and experience:

  • Expert in Houdini pyro, destruction, particles, Vellum, and other solvers.
  • Strong technical skill in simulation control, caching, and proceduralism.
  • Proficient in rendering and preparing FX for lighting and comp.
  • Experience with USD FX publishing or referencing.
  • VEX scripting or Python for custom tools and setups.
  • Understanding of FX-driven workflows in creature or environment scenes.
  • Proficient in Maya, ZBrush, Mari, Substance Painter, and Arnold or equivalent.
  • Solid understanding of modeling, UVs, texturing, and shading.
  • Working knowledge of rendering, lighting, and asset publishing.
  • Familiarity with USD workflows.
  • Maya, Houdini, Nuke experience is a must.
  • Basic scripting or tool awareness.
  • Excellent communicator, sharing information clearly and actively listening.

Skills Required

  • Expert in Houdini pyro, destruction, particles, Vellum, and other solvers
  • Strong technical skill in simulation control, caching, and proceduralism
  • Proficient in rendering and preparing FX for lighting and comp
  • Experience with USD FX publishing or referencing
  • VEX scripting or Python for custom tools and setups
  • Understanding of FX-driven workflows in creature or environment scenes
  • Proficient in Maya, ZBrush, Mari, Substance Painter, and Arnold (or equivalent)
  • Solid understanding of modeling, UVs, texturing, and shading
  • Working knowledge of rendering, lighting, and asset publishing
  • Maya, Houdini, Nuke experience is a must
  • Basic scripting or tool awareness
  • Excellent communication skills and ability to mentor junior artists
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The Company
329 Employees
Year Founded: 2004

What We Do

One of Us is an award-winning, design-led visual effects studio founded in London. It creates visual effects for feature films, episodic television, commercials, and immersive art installations, partnering closely with visionary filmmakers and directors. Its work spans creature design, immersive world-building, and the full range of VFX disciplines. The company operates internationally, with studios in London, Paris, and Bangalore and a presence in Los Angeles.

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