Responsibilities
- Design, improve, and implement tools used by artists, level designers, and game designers.
- Refine content pipelines to help us ship high-quality content, respecting budget constraints and target platforms.
- Collaborate with other engineers and content teams to iterate on existing and new workflows.
- Identify opportunities for improvement and champion solutions to increase studio content efficiency.
Requirements
- 5+ years of experience in game development.
- Excellent C++ programming and debugging skills.
- Strong understanding of modern game content workflows and pipelines.
- Experience working with Unreal Engine.
Nice to Haves
- Strong understanding of modern console and PC hardware architectures and performance characteristics.
- Experience developing tools and games in other third-party AAA game engines.
- Experience working on competitive multiplayer games and/or live service games.
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What We Do
Wildlight Entertainment is a new, fully-funded entertainment studio comprised of talented creators from some of the biggest IPs in gaming, including Apex Legends, Call of Duty, and Titanfall.
We are driven by our deep passion for making AAA games that leave a lasting impact on the world and we match that drive with a commitment to quality in every aspect of our work. We foster a positive, supportive work environment built on mutual trust and open communication, where everyone has a voice and everyone is treated with respect. With a bias for action and a belief in each other, we’re betting on ourselves to deliver truly unforgettable gaming experiences.
Wildlight Entertainment is a remote-first company, but we believe people should be able to work wherever they can be most productive. We currently have offices in Los Angeles and Seattle for those interested in hybrid or full-time office work

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