Senior Design Director (MARVEL SNAP)

Job Posted 9 Days Ago Reposted 9 Days Ago
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Hiring Remotely in Dinner Station, NV
Remote
250K-300K Annually
Senior level
Computer Vision • Gaming • Information Technology • Esports
The Role
As the Senior Design Director for MARVEL SNAP, you will lead design vision, manage the design team, and collaborate across disciplines to enhance player experience and drive game innovation.
Summary Generated by Built In

Who We Are
Second Dinner is an award-winning independent game development studio. Just how many awards you ask? A whopping 21 in total so far… Including Mobile Game of the Year from both The Game Awards and DICE, Best Strategy Game from IGN and the prestigious Apple Design Award for Innovation. Yes, that’s a lot of awards! But these accolades don’t magically materialize, they’re a testament to the amazing folks who make up our studio. You could be the next addition to our award-winning team! Continue reading to find out more.
For our debut game, MARVEL SNAP, we’ve partnered with Marvel (Trust us, we had to pinch ourselves too!). We’ve got other SUPER FUN (but still secret) projects in the works and this role is a chance to be a part of something new, and special at the company. As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table.

Your Role
MARVEL SNAP redefined mobile card games, and we’re looking for a Senior Design Director to help shape its future. You’ll be responsible for driving the game’s long-term design vision, partnering with a talented and seasoned team of designers to ensure SNAP continues to surprise and delight players for years to come.

At Second Dinner, we don’t silo disciplines—design, art, product, engineering, and production collaborate closely to make magic. You’ll be a central leader in that group, working with peers across the studio and the GM of SNAP to define our roadmap and deliver consistently great player experiences. You’ll also lead and manage the SNAP design team, providing clear direction, strong mentorship, and the environment they need to thrive.

What You’ll Do:

  • Lead the design discipline for MARVEL SNAP, ensuring quality, coherence, and innovation across all content and systems

  • Own the long-term design vision for the game and guide the team in evolving and expanding the genre we helped define

  • Partner with game leadership to shape the roadmap using data, ecosystem insights, player feedback, and strong design judgment

  • Collaborate with other discipline leads to launch features and content that delight players and move our key metrics

  • Manage and develop a team of designers, fostering a high-performance culture that emphasizes creativity, accountability, and continuous growth

What You’ll Need:

  • 10+ years of game development experience, including:

    • 4+ years leading or managing game designers

  • A proven track record of creative leadership on successful, high-performing live service games

  • Experience managing and scaling teams of designers across a variety of design disciplines

  • Strong understanding of the mobile market and what drives successful, player-centric live ops

  • Strategic thinking rooted in design expertise and informed by player sentiment and game health data

  • A collaborative leadership style that builds trust and drives alignment across disciplines

Nice to Have, But Not Required:

  • Hands-on experience with card game design (we’re open to non-card game experts who bring fresh perspective and strong fundamentals)


The total compensation for this position includes a new hire offer base salary range of $250,000 - $300,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. Your recruiter can answer any questions about new hire total compensation during the hiring process.

An overview of the benefits and perks at Second Dinner:

  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans

  • 401(k) contribution with no waiting period

  • 16 weeks paid parental leave with no waiting period

  • Home office improvement bonus

  • Paid Vacation & Sick time

  • Up to 10 BetterHelp sessions covered each benefits plan year

  • Company Winter Holiday shutdown (Dec 25-Jan 1)

  • Company Summer Holiday shutdown (week of July 4)

  • Company Events - In-person Summer all-hands gathering, in-person holiday party, and virtual events throughout the year

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status. 

You must be eligible to work in the United States to be considered for this position.

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The Company
Irvine, , California
160 Employees
On-site Workplace
Year Founded: 2018

What We Do

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside

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