Senior Character Artist

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19 Locations
Remote
Digital Media
The Role
Job Description

At Day[9]’s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior Character Artist, you will work with the art director and Character Team to drive the artistic vision for all in-game characters, collaborating with concept artists, animators, and designers, to deliver stunning and iconic characters that resonate with players. This role requires a seasoned artist with a keen eye for detail and a deep understanding of storytelling through visual design. You join a team of character artists, setting quality standards, fostering creative growth, and ensuring our characters remain cohesive with the project’s artistic vision.

Qualifications
  • Technical Proficiency: Expertise in 3D modeling, sculpting, and texturing software

  • Artistic Skill: Strong understanding of anatomy, proportion, form, color theory, and stylization for semi-realistic and stylized characters

  • Knowledge of Game Engines: Familiarity with industry-standard game engines, such as Unreal Engine or Unity, and an understanding of optimization for real-time characters

  • Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments

  • Portfolio: An outstanding portfolio demonstrating high-quality character work and the ability to execute on and develop style and artistic vision

  • Vision: Willingness to work with the art director and other artists to drive the artistic direction for all in-game characters

  • Experience: Previous experience working as a character artist in video games is required

Preferred Qualifications
  • Experience with rigging and animation is valued, but not required. Experience working with animators and an understanding of animation principles is required

  • Experience as a Lead or Senior Character Artist is highly valued, but not expressly required

  • Experience with 3D modeling outside the realm of character art (props, environments, etc.) is valued but not required

  • Vis-dev and concept skills (visual design, drawing, painting, pre-vis sculpting) are valued but not expressly required

Responsibilities
  • Artistic Vision: Collaborate with the art director and character artists to shape and drive the visual style of all in-game characters

  • Cross-Department Collaboration: Work closely with the art director, concept artists, and animators to ensure cohesive character design that supports gameplay and art direction

  • Pipeline Development: Maintain and refine character art pipelines and workflows to improve production efficiency, quality, and consistency

  • Contribution: Create high-quality 3D models, textures, and materials for characters, including high- and low-poly models and UVs

  • Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production

Additional Information

  • This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4).

  • We are an equal opportunity employer dedicated to cultivating an inclusive environment.

  • We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.

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The Company
HQ: San Jose, CA
8 Employees
Year Founded: 2010

What We Do

Jink.TV is an interactive media company founded in 2010 by Sean Plott and Eric Burkhart, two Harvey Mudd College graduates. Offering smart, funny internet television content on topics that matter to the serious gamer it garners more than 5 million views a month. Its shows are streamed live each night on Twitch.TV and archived on YouTube. Jink.TV also produces gaming events including the After Hours Gaming League, gaming materials, and consults to game publishers and gaming communities on game design and social media.

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