Your Role
- Rig Quality & Versatility - Create stable, flexible, and animator-friendly rigs supporting both body and facial motion—including mocap workflows
- Technical Accuracy - Ensure rig hierarchies, joint placements, naming conventions, and deformation principles meet pipeline standards
- Timely Deliverables - Deliver rigs on schedule, aligned with character readiness and animation team milestones
- Tool Development & Automation - Develop and maintain scripts/tools (Python, MEL, etc.) that optimise rigging, skinning, and export processes
- Facial Rigging Excellence - Build expressive facial rigs that support lip sync, facial motion and blend seamlessly with mocap systems
- Reusability & Scalability - Design modular rigs and templates for efficient reuse across similar character archetypes or re-skinned assets
- Autonomous Execution - Proactively solve technical rigging problems with minimal supervision, owning the rigging lifecycle end-to-end
- Engine Integration - Ensure rigs function correctly in engines such as Unreal or Unity, handling retargeting, LODs, and constraints for real-time performance
- Team Mentorship & Support - Guide junior riggers by sharing expertise, reviewing work, and documenting best practices
- Skinning Quality - Deliver clean mesh deformations across joints and poses, supporting both gameplay and cinematic fidelity
- Creative Problem Solving - Innovate solutions for complex rigging scenarios—such as creature rigs, dynamic systems, and advanced facial setups
- Pipeline Contribution & Documentation - Maintain well-documented rigging workflows, standards, and tool libraries to support team-wide efficiency and consistency
Must Have
- 5+ years of professional experience in Rigging and skinning for games, films, or cinematics
- A portfolio with show-reel in video format or online video link
- Familiarity with animation integration in engines such as Unreal Engine or Unity
- Strong communication skills and ability to work in a collaborative production environment
- Knowledge of Maya & MotionBuilder for animation refinement or export pipelines is a plus
Good to Have
- Experience in facial animation and lip-sync workflows
- Knowledge of motion capture systems (Vicon, OptiTrack, Xsens)
- Experience with Python/MEL scripting for MotionBuilder pipeline tools
Skills Required
- 5+ years of professional experience in Rigging and skinning for games, films, or cinematics
- A portfolio with show-reel in video format or online video link
- Familiarity with animation integration in engines such as Unreal Engine or Unity
- Strong communication skills and ability to work in a collaborative production environment
- Knowledge of Maya & MotionBuilder for animation refinement or export pipelines
What We Do
Dream Sports is India’s leading sports technology company with 220M+ users, housing brands such as Dream11, the world’s largest fantasy sports platform, FanCode, a premier sports content & commerce platform, DreamSetGo, a sports experiences platform and DreamPay, a payment solutions provider. Dream Sports is based in Mumbai and has a workforce of close to 1,000 ‘Sportans’. Founded in 2008 by Harsh Jain and Bhavit Sheth, Dream Sports’ mission is to ‘Make Sports Better’ for fans through the confluence of sports and technology. Since 2018, Dream Sports has been consistently featured as the only sports tech company in the ‘Great Places to Work’ survey.






