Senior Animation Engineer

Reposted 9 Hours Ago
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Brighton, Brighton and Hove, England, GBR
In-Office
Senior level
Gaming • Information Technology • Esports
The Role
As a Senior Animation Engineer, you will develop and maintain core animation systems and tools within Unreal Engine 5, collaborating with multidisciplinary teams to improve character animations for games.
Summary Generated by Built In

Job Title

Senior Animation Engineer

Department

Engineering 

Location(s) 

Brighton (preferred), Brno, Prague

Reports To 

Lead engineer

Job Type 

Permanent


Job Summary 

As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. 


Duties and Responsibilities  

  • Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs.
  • Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering).
  • Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently.
  • Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions.
  • Support planning efforts by estimating and dependency-checking animation feature development.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome them.
  • Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry.

Essential Skills, Attributes and Experience

  • Demonstrable programming experience in a creative environment.
  • Shipped one or more AAA game titles, ideally using Unreal Engine.
  • Advanced proficiency in C++, linear algebra, and 3D maths, with strong familiarity with Object-Oriented design principles (OOP).
  • Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers).
  • Hands-on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics.
  • Dedication to code quality and documentation, and the ability to learn and master new technologies and code.
  • Ability to work independently and efficiently under deadlines.
  • Effective communicator and collaborator across multi-disciplinary teams.

Highly Desirable 

  • Experience with machine-learning-driven animation techniques (e.g. motion matching, learned pose generation).
  • Experience with Control Rig, IK Rig, and Motion Warping.
  • Experience with new features like Mass locomotion, Mover and/or UAF/AnimNext .
  • Strong familiarity with Data-Oriented design principles (DOP).
  • Hands-on experience developing for Xbox Series X/S and PS5.

Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

#LI-Hybrid

#LI-JF1


Skills Required

  • Demonstrable programming experience in a creative environment
  • Shipped one or more AAA game titles, ideally using Unreal Engine
  • Advanced proficiency in C++, linear algebra, and 3D maths
  • Strong experience with Unreal Engine
  • Hands-on implementation experience in animation techniques
  • Dedication to code quality and documentation
  • Ability to work independently and efficiently under deadlines
  • Effective communicator and collaborator
  • Experience with machine-learning-driven animation techniques
  • Experience with Control Rig, IK Rig, and Motion Warping
  • Hands-on experience developing for Xbox Series X/S and PS5
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The Company
HQ: Brighton
290 Employees
Year Founded: 2013

What We Do

Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio is based in four locations around the world: Brighton (UK), Brno & Prague (Czech Republic) and across the US, working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio that our team members know they can make a difference and grow professionally alongside creating games they are proud of

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