Senior Advanced Level Designer

Sorry, this job was removed at 05:10 p.m. (CST) on Wednesday, Aug 21, 2024
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Bellevue, WA
147K-222K Annually
7+ Years Experience
Gaming • eSports
The Role

Description

Our studio is looking for a versatile and experienced Senior Advanced Level Designer passionate about bringing exceptional entertainment to players around the globe. At Hidden Grove, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to develop and implement gameplay animation for this highly stylized new IP in pre-production.

As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are an approachable communicator and an artist who stays current with the techniques of your craft, striving for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are enthusiastic about helping shape a culture of collaboration and trust while creating best-in-class action game experiences.

WHO YOU ARE:

  • Enthusiastic about level design and design fundamentals.
  • Comfortable working in the highly iterative and ambiguous realities of early game development.
  • Unwavering in your desire to create a positive and inclusive work culture.
  • Effective at breaking down complex ideas and communicating them effectively across disciplines.
  • Motivated and independent when possible, unafraid to ask for help when needed, and always willing to offer help.
  • Skilled at giving and receiving feedback on game design and interpersonal interactions.

WHAT YOU WILL DO:

  • Drive the creation of worlds, including activities, encounters and level design.
  • Prototype and build activities that support long term sustainability
  • Work closely with art and narrative to ideate new biome concepts.
  • Playtest and help evaluate encounters to help drive how AI and players interact.
  • Attend playtests and provide constructive feedback across all aspects of the game.
  • Communicate the technical requirements and vision for design workflows and pipelines.
  • Support the team with desk side communication.

QUALIFICATIONS:

  • 8+ years of professional experience as a Designer.
  • Experienced in level design and knowledgeable in many other areas of design.
  • Advanced Unreal Blueprint or related scripting engine experience and/or foundational experience programming in C++/C#.

About ProbablyMonsters™

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $147,000 - $222,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, internal equity, and what you're looking for.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
The Company
HQ: Bellevue, WA
250 Employees
Hybrid Workplace
Year Founded: 2016

What We Do

Long-lasting studios and exceptional games with a people-first culture.

In recent years the games industry has been challenging for game developers. Difficult cultures, unpredictable compensation, and unstable employment have been heightened by business arrangements that haven’t typically rewarded developer success creatively or financially.

ProbablyMonsters envisions a sustainable future for games. To do our part in achieving this vision, we unite the most forward-thinking creators, we guide them through our people-first culture, and we empower them to disrupt the dev process.

As a new category of independent game company, ProbablyMonsters believes that the process of developing games should be as amazing as the games themselves. That’s why we obsess about providing a positive and well-resourced environment with strong compatible cultural ties for our teams. We understand that ensuring a meaningful and rewarding creative space for our Monsters translates into memorable and valuable experiences for gamers.

FirewalkStudios, multiplayer | Cauldron, single-player adventure | RPG Team, Co-Op RPG

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