Senior 3D Generalist Artist

Posted 22 Days Ago
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Hiring Remotely in United Kingdom
Remote
Senior level
Gaming • Software
The Role
The Senior 3D Generalist Artist will create game-ready art assets, collaborate with the team, and manage asset integration within the game engine.
Summary Generated by Built In

We’re looking for a Senior / Principal 3D Generalist to contribute to art production on a fun and vibrant co-op game. This is for a 1 month contract, with potential to extend further depending on how things go.  

Key Responsibilities

1 - Create game-ready art

Working from references and rough sketches you’ll be expected to create a range of game assets; characters, environments, props, modular kit pieces etc. 

Success looks like:

  • Understanding our art ethos and working autonomously with high level direction
  • Grasping our art style and adapting quickly
  • Rapid output by focusing on getting the core elements right rather than superficial details
  • Making the team and players laugh with the character and humor in your art

2 - Be a force multiplier, not just an asset maker

There’s more to it than just creating assets, it’s about being an invaluable team member.

Success looks like:

  • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
  • Joining playtests and contributing to decisions beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

3 - Own integration & workflow inside engine

You’re not just handing off art assets, you’ll also own how assets live in-engine and how pipelines scale

Success looks like:

  • Importing, setting up and hooking up assets in engine end-to-end
  • Building practical systems (modular kits, materials, prefabs, folders, naming etc)
  • Spotting inefficiencies and offering better solutions 
  • Keeping scenes performant without sacrificing the game’s vision

Requirements
    • Senior to Principal experience level. Comfortable working autonomously with high level direction, championing your area of responsibility
    • Broad artistic & technical skillset: Characters, Environments & Props
    • Proficient with Unity; asset implementation, lighting, shaders & materials etc
    • Comfortable in Blender (preferred) or able to transition quickly
    • Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
    • ‘Good enough’ mindset: Our games look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king.
    • General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)

Top Skills

Blender
Unity
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The Company
14 Employees

What We Do

We are Panic Stations and our goal is to make fun, fresh, physics based co-op games with a sense of humor.

We are also run by Pigeons.

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