Sr. UX DELIVERABLES
General
There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following Ontario Digital Service Design playbook, which outlines the standard process for user experience design.
Delivery Phase 1) Discovery:
Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designer’s responsibilities during this phase are to build an understanding of the problem space/statement, the long and short-term business goals, and the user and business needs.
Deliverables:
- Facilitate the Kick-off meeting with the project team to produce such outputs as:
- Business Model Canvas
- 5 Whys
- User Personas
- Stakeholder Mapping
- Strategy Map
- Short- and Long-Term Goals
- Fears and Challenges
- Problem Statement
- Facilitate user research activities to produce such outputs as:
- User interview topic Maps, a summary of interrelated topics for the user interview
- User Interview Scripts to plan and guide user discussion
- User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
- User research findings report
- Inception (Science Fair Day):
- Showcases the work and key findings from this stage to stakeholders outside of the core project team
- Aligns entire team (business, technical) on what the next steps will be
- Planning activities for next phase (Alpha)
- Other deliverables typically delivered in this phase include:
- User Storyboard to communicate a story through images displayed in a sequence of panels that chronologically maps the story’s main events.
- Technical Service Blueprint, a diagram that displays the entire process of service delivery including support systems by listing all the activities that happen at each stage, performed by the different roles involved
- Defined business Key Performance Indicators (KPIs)
Delivery Phase 2) Alpha:
Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.
Deliverables:
- Optionally conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions through design, prototyping, and testing ideas with customers
- Produce “clickable” prototypes of multiple possible solutions
- Validate "clickable” prototypes with users through usability testing sessions and produce research findings report
- Iterate (improve) on “clickable” prototypes with insights garnered from research findings report
- Identify and document existing processes or policies that will need to change to support the new product or service
- Produce a business proposal to justify funding for the next phase (Beta)
- Define a clear vision for the solution that will be built in Beta
- Create a plan and prioritized list of features to be completed in the Beta phase
- Define user solution, and delivery of KPIs
Delivery Phase 3) Beta:
The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.
The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typical) one iteration ahead.
Deliverables:
- User story creation and validation:
- Participates in deciding which priority to tackle
- Sketching workshop to create visual representation of ideas or user flows
- Create designs
- Enhancements made to designs
- User Interviews (for validation)
- Synthesising individual and overall interview findings
- Enhancements to designs made from synthesis
- Get product owner sign off and input story into backlog for future iteration planning
- Rinse and repeat for each feature, function within a given iteration
- Participates in deciding which priority to tackle
- Conduct accessibility compliance testing of the solution within each iteration.
- Conduct regular usability testing sessions on the MVP built as part of the Beta phase.
Delivery Phase 4) Live:
Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live, it’s not always given the attention and resources it deserves.
Continuous improvement is one of the core principles of service design and that’s what live is all about. The goal is to continuously monitor, research, test and iterate for as long as the service is active.
Deliverables:
- Continue to facilitate user research activities to produce such outputs as:
- User interview topic maps, a summary of interrelated topics for the user interview
- User interview scripts to plan and guide user discussion
- User interview synthesis (collection, aggregation and analysis) of written observations recorded during each interview
- User research findings report
- Conduct regular accessibility compliance testing of the live build as improvements are released.
- Conduct regular usability testing sessions on the live build.
- Analyze usage analytics and user behaviour patterns to track and measure key performance indicators.
Requirements
Experience and Skill Set Requirements:
Must Haves:
- Extensive experience in using UX design best practices to
design solutions, and a deep understanding of mobile-first and responsive
design.
- Experience in facilitate User Research and Usability
testing. Accessibility compliance testing is a plus.
- 3+ years of relevant experience in participating in complex
projects (products) of different sizes, ensuring alignment to plans, best
practices and incorporating user-centred design processes and agile (scrum)
methodologies.
- Expertise in UX software such as JustInMind, InVision,
Sketch, Adobe Creative Cloud, Axure, Figma, and Zeplin. HTML5, CSS3, and JS
skills (React, Angular, NodeJS), are a plus.
Skill Set Requirements:
User Experience
Design:
- Extensive
experience in using UX design best practices to design solutions, and a deep
understanding of mobile-first and responsive design.
- Ability to iterate
your designs and solutions efficiently and intelligently.
- 3+ years of
relevant experience in participating in complex projects (products) of
different sizes, ensuring alignment to plans, best practices and incorporating
user-centred design processes and agile (scrum) methodologies.
- Degree or diploma
in graphic design; degree or certification in usability, human-computer
interaction, and technical writing a plus
- Experience in
facilitate User Research and Usability testing. Accessibility compliance
testing is a plus.
- Experience in
facilitate User Research and Usability testing activities to produce such
outputs as:
- User Interview
Topic Maps
- User Interview
Scripts
- User Interview
Synthesis (collection, aggregation and analysis) of written observations
recorded during each interview
- User Research Findings
Report
Relationship
Management:
- Demonstrated
experience in communication and mediation skills with business teams and core
team members to ensure Client projects (products) are progressing according to
schedule
- Experience with
strategies and actions to overcome resistance to change and capitalize on
forces in support of change during all stages of projects – Discovery, Alpha,
Beta, Live or similar delivery methodologies
- Ability to deliver
on a (project) product with a balanced team (product owner, user experience
designers, developers) by participating in Agile (SCRUM) delivery methodologies
Technical Skills:
- Expertise in UX
software such as JustInMind, InVision, Sketch, Adobe Creative Cloud, Axure,
Figma, and Zeplin. HTML5, CSS3, and JS skills (React, Angular, NodeJS), are a
plus.
Soft skills:
- Ability to clearly and
effectively communicate design processes, ideas, and solutions to teams and
clients.
- Be excited about
collaborating and communicating closely with teams and other stakeholders via a
distributed model to regularly deliver design solutions for approval.
- Strong
interpersonal and negotiation skills
- Strong
presentation, verbal and written communication skills
- Excellent
analytical, problem-solving and decision-making skills
Skills Required
- Extensive experience using UX design best practices and strong understanding of mobile-first and responsive design
- Experience facilitating user research and usability testing, producing interview scripts, synthesis, and research findings reports
- Experience conducting accessibility compliance testing
- 3+ years relevant experience on complex projects using user-centred design processes and Agile (Scrum) methodologies
- Expertise with UX tooling: JustInMind, InVision, Sketch, Adobe Creative Cloud, Axure, Figma, Zeplin
- HTML5, CSS3 and JavaScript skills (React, Angular, NodeJS) experience
- Ability to iterate designs efficiently and incorporate user feedback
- Experience creating user stories, running sketching workshops, and supporting backlog/prioritization in Agile teams
- Degree or diploma in graphic design; certification in usability, HCI, or technical writing
- Strong communication, presentation, mediation, and stakeholder management skills
What We Do
Maarut Inc. is a Canadian company specializing in IT services, technology staffing, and software development, dedicated to assisting businesses with digital transformation and solving business challenges through technology.

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