Rendering Engineer, Light Fields

Posted 3 Days Ago
Be an Early Applicant
Paris, Île-de-France, FRA
Hybrid
Expert/Leader
Artificial Intelligence • Machine Learning • Robotics
The Role
Own and implement end-to-end light field capture, generation, and reconstruction pipelines; build and optimize Gaussian splat training, compression, and real-time rendering; lead color science (camera characterization, color spaces, tone mapping, HDR, display calibration); productionize research papers into robust performant code; collaborate with capture, ML, and platform teams on pipeline architecture.
Summary Generated by Built In

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.

What you'll do

  • Design and implement light field generation and reconstruction pipelines

  • Build and optimize Gaussian splat generation, training, compression, and real-time rendering

  • Own color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration

  • Move research into production, turning papers (yours or others') into robust, performant code

  • Collaborate with capture, ML, and platform teams to define the pipeline architecture

What we're looking for

  • PhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)

  • Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR

  • Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations

  • Solid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows

  • Strong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling

Nice to have

  • Industry experience shipping capture, VFX, or real-time rendering products

  • Differentiable rendering, novel view synthesis, or neural compression experience

  • Familiarity with HDR standards (PQ, HLG) and display characterization

Skills Required

  • PhD in computer graphics, computational imaging, computer vision, or equivalent research track record
  • Publications at SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, EGSR or similar venues
  • Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations
  • Solid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows
  • Strong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling
  • Industry experience shipping capture, VFX, or real-time rendering products
  • Differentiable rendering, novel view synthesis, or neural compression experience
  • Familiarity with HDR standards (PQ, HLG) and display characterization
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The Company
86 Employees
Year Founded: 2025

What We Do

Genesis AI is a global full-stack robotics company developing general-purpose robots with human-level intelligence and capabilities. It aims to build foundational AI models that automate repetitive tasks across applications such as lab work and housekeeping. The company uses a proprietary physics engine to generate synthetic physical-world data, helping train robotics models for diverse real-world environments, and operates across Paris and Silicon Valley.

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