Project Manager

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Mexico City, Ciudad De México, MEX
Remote
288K-396K Annually
Junior
Gaming
The Role
Manage art production for multiple console and PC game titles: plan schedules, coordinate teams, track pipelines and milestones, communicate with stakeholders, estimate timelines/budgets, and maintain documentation using office tools.
Summary Generated by Built In


Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are currently looking to add an experienced Project Manager to our already amazing team! As a Project Manager, you will have the opportunity to leave your mark on multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year. Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.


Requirements

What you'll bring to the table:

  • 2+ years experience in game art production.
  • Understanding of game production pipelines and workflows.
  • Deep knowledge of project management.
  • Strong organization and communication skills.
  • Ability to lead teams by instruction and example.
  • Expertise in office admin programs such as Google Drive (Docs, Sheets, GMail).
  • English proficiency: B2 or higher required

Bonus Points!

  • Experience in multiple software packages and game engines (3DS Max, Maya, ZBrush, Unity, Unreal).
  • Understanding of industry standard techniques and tools.
  • Ability to create budget and time estimations for asset production.
  • Experience working with large teams and milestones.
  • Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples.

All applicants are required to submit their CVs in English as part of the application process.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.


Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance 
      • Savings fund
      • Grocery vouchers ($1244.88 MXN)
  • Salary RANGE $24,000-33,000 MXN (gross) per month

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

Role Information: EN
Studio: Liquid Development
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote

Skills Required

  • 2+ years experience in game art production
  • Understanding of game production pipelines and workflows
  • Deep knowledge of project management
  • Strong organization and communication skills
  • Ability to lead teams by instruction and example
  • Expertise in office admin programs such as Google Drive (Docs, Sheets, GMail)
  • English proficiency: B2 or higher
  • CV/Resume submitted in English
  • Experience in 3DS Max, Maya, ZBrush, Unity, Unreal
  • Understanding of industry standard techniques and tools
  • Ability to create budget and time estimations for asset production
  • Experience working with large teams and milestones
  • Mixed resume / portfolio showing 2D/3D, Rigging/Animation, Tech, or VFX examples
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The Company
HQ: Portland, OR
100 Employees
Year Founded: 2000

What We Do

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.

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