Production Art Director

Posted 3 Days Ago
Hiring Remotely in United States
Remote
208K-312K Annually
Mid level
Consumer Web • Gaming • Software
The Role
Lead and shape the visual direction of an unannounced game from pre-production through live service. Collaborate with creative leads, guide and mentor art teams, scope milestones, manage external art contractors, and ensure consistent, high-quality stylized real-time visuals that support gameplay and community engagement.
Summary Generated by Built In
Are you on a mission to create games that bond players together into deeply invested
communities? Would you like to work on something comedic with lighthearted and whimsical
characters? Do you think a lot about how art impacts gameplay, how character design can enable
fan cosplays, or how character poses and environments speak to different cultures all around the
world?

As the Production Art Director on an unannounced project, you will shepherd and guide the look of
a new teamLFG IP and work on all aspects of art as the game moves from pre-production through
production launch and beyond. Most importantly, you will work with a fun, dedicated, cross-
discipline team united around our mission to create a positive impact in people's lives as we bring
a new world to life.

We look for candidates who value joining a mission-focused team with a diverse set of
backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES
• Collaborate closely with the Creative Director(s) (Game Director, Narrative, Sandbox, etc.)
for a cohesive creative vision of the game
• Collaborate closely with Art team to contribute to and uphold the creative vision of the
game
• In collaboration with your art team, shepherd and guide the look of the project and elevate
other artists' work to maintain craft quality
• Weave through the existing art explorations and create a cohesive visual guide to rally the
team behind.
• Develop milestones for art team through clear direction and sustainable scoping
• Lead and manage relationships with external art contractors
• Help grow, mentor, and guide the team, including directly managing art team members

REQUIRED SKILLS
• At least 3 years in an Art Director role
• At least one shipping title experience as an Art Director
• Experience with game engine implementation
• Demonstrable experience leading, empowering, and collaborating with an art team through
multiple phases of a large-scale, high-quality game project
• Proven track record of delivering clear and consistent visual feedback that elevates other
artists’ work
• A passion for and/or desire to explore and iterate on possibilities of stylized (real-time)
visuals
• Embraces a "we" culture in addition to being an outstanding collaborator and
communicator
• Ability to take initiative to solve problems with excellent follow-through
• Strong familiarity with the competitive gaming landscape

NICE-TO-HAVE SKILLS
• Familiarity with development using Unreal Engine
• Experience working on a live game (“game as a service”)

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$208,000$312,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • At least 3 years in an Art Director role
  • At least one shipping title experience as an Art Director
  • Experience with game engine implementation
  • Demonstrable experience leading, empowering, and collaborating with an art team through multiple phases of a large-scale, high-quality game project
  • Proven track record of delivering clear and consistent visual feedback that elevates other artists' work
  • Passion for and/or desire to explore and iterate on possibilities of stylized (real-time) visuals
  • Embrace a collaborative 'we' culture; outstanding collaborator and communicator
  • Ability to take initiative to solve problems with excellent follow-through
  • Strong familiarity with the competitive gaming landscape
  • Lead and manage relationships with external art contractors
  • Help grow, mentor, and guide the team, including directly managing art team members
  • Familiarity with development using Unreal Engine
  • Experience working on a live game (game as a service)
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The Company
47 Employees
Year Founded: 2025

What We Do

teamLFG is a Bellevue, WA-based game development studio and a member of PlayStation Studios. Driven by a mission to create games where players can find friendship, community, and belonging, the studio is currently developing an ambitious, team-based action game set in a lighthearted, science-fantasy universe. The team consists of industry veterans and newcomers working together to deliver highly polished, social multiplayer experiences.

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