Product Designer

Posted 25 Days Ago
Be an Early Applicant
Hiring Remotely in Australia
Remote
110K-130K Annually
Mid level
Information Technology • Design
The Role
Design end-to-end product experiences including interaction and interface design, prototypes, and user testing. Maintain Figma design systems, create marketing and sales assets, collaborate with engineers, contribute to customer research and measurement during an 8-month fixed-term contract (remote Australia).
Summary Generated by Built In

About Us

Pladia is the product business incubated inside of Art Processors. Developed for the visitor attraction market, to transform the way visitors explore and interact. Pladia is a software suite designed to revolutionize visitor experiences by seamlessly blending physical and digital spaces.

Our innovative platform enables customers to build, guide, manage and improve on-site visitor experiences, creating engaging and personalized encounters for diverse audiences.

A little about the role…

We have an opportunity for a Product Designer with impressive visual design skills to perform a varied role as part of our Product Design team on an 8 month fixed term contract. In this role which can be performed remotely from anywhere in Australia, you will be responsible for end-to-end design working alongside a cross-functional delivery team as part of your allocated workstream, whilst having flexibility to support other streams as required.

In addition to designing easy to use interfaces and working with Figma design systems, you can also expect to spend some time designing marketing assets and creating sales decks, applying your well developed visual design skills to extend our existing brand. You'll also spend time working on prototypes, participating in user testing sessions, and contributing to customer research and ongoing measurement.

You could be the one if you have…

  • Impressive visual design skills and an interest in gaining more experience in product design

  • Strong UI skills and experience working with UX teams

  • End to end product development experience with strong skills across concept development, interaction and interface design and user flows

  • A variety of examples in your folio, with the ability to communicate rationale and success metrics

  • Experience working effectively with software engineers

  • Experience working with a range of design tools, such as Adobe Suite and Figma

  • Experience designing across a range of platforms and operating systems (e.g. iOS, Android, Web)

  • Excellent attention to detail and strong understanding of visual aesthetics, typography, grid systems, and design principles

  • A flexible approach to work, with enthusiasm to complete a variety of tasks, ranging from designing interfaces to finalising sales decks, and marketing materials

  • A curious mindset and continuous learning orientation

What we offer

We promote a friendly, human work environment, providing you with the support, tools and resources to flourish in your role. You'll be able to draw on the support of a widely experienced team while pushing the boundaries of what's possible in your craft and delivering unique experiences to some of the most innovative institutions in the world.

In addition to the above, you’ll be able to:

  • Work flexibly with access to a range of flexible work arrangements. If you’re Melbourne based, this includes the choice to work remotely or hybrid/full time in our Abbotsford office. If you live outside of Melbourne, you’ll work remotely full-time with opportunities to engage with your colleagues remotely

  • Opt into our 4 day work week (Monday is a non-work day!)

  • Choice of company laptop (PC or Mac)

  • Have access to generous paid leave policies

  • Have access to materials and services provided by our partners, including Pride in Diversity

At Pladia, we don’t just accept difference - we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our clients. We're committed to building a team that represents a variety of backgrounds, perspectives, and skills and creating an inclusive environment for all employees. We believe that the more inclusive we are, the better our work will be.

How to Apply

If you’re interested in a role where you can apply your Design skills to creating world class products within the cultural sector, we’d love to hear from you. The best way to do this is to apply via the link provided (with a CV and folio) and we’ll be in touch once we’ve reviewed your application.

Base Salary Range: $110 - 130K

#LI-DNI

Skills Required

  • Impressive visual design skills and interest in gaining more experience in product design
  • Strong UI skills and experience working with UX teams
  • End-to-end product development experience across concept development, interaction and interface design, and user flows
  • Portfolio with a variety of examples and ability to communicate rationale and success metrics
  • Experience working effectively with software engineers
  • Experience with design tools such as Adobe Suite and Figma
  • Experience designing across platforms and operating systems (iOS, Android, Web)
  • Excellent attention to detail and strong understanding of visual aesthetics, typography, grid systems, and design principles
  • Flexible approach to work, able to produce interfaces, sales decks, and marketing materials
  • Curious mindset and continuous learning orientation
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The Company
HQ: Melbourne
115 Employees
Year Founded: 2011

What We Do

Art Processors is a global experiential design and technology company. We partner with cultural and tourism organisations to invent new realities of human experience. We offer specialist interactive media and exhibition design services that set a new standard for immersive storytelling, alongside a technology platform that makes it easy to deliver, benchmark and continually improve experiences. Art Processors began in 2011 with a mission: to change the way a museum could look and feel at the Museum of Old and New Art (Mona). We sought to democratise the experience; to create new ways of storytelling, no wall labels or scholarly rhetoric. When we started out, the technology we needed didn’t exist, so we invented it. Ten years on, we’re still inventing—dreaming up new ways of storytelling, adding new ways of doing things to our technology platform, and forging new partnerships. Understanding and continually exploring the unification of experiential design and technology is critical to everything we do. So too is ensuring we have a positive impact on the people who visit the organisations we partner with—it’s why we do what we do. Our ‘special sauce’ is our multidisciplinary team. We are artists, strategists, engineers and scientists skilled at harmonising people, place, technology and storytelling to create experiences that resonate with audiences. We believe anything is possible and if it doesn’t exist we invent it

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