Principal Software Engineer: Studio

Posted 2 Days Ago
Be an Early Applicant
San Mateo, CA
Hybrid
338K-392K Annually
Expert/Leader
Computer Vision • Gaming • Software • Virtual Reality • Web3 • Metaverse
Immersive gaming and creation platform
The Role
As a Principal Software Engineer at Roblox, you will drive the technical strategy for a superior developer experience, mentor engineers, and enhance complex systems within the game engine and Studio UI.
Summary Generated by Built In

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Are you passionate about building the tools that empower millions of creators? Do you thrive on the challenge of creating a unified and powerful development experience? 

The Creator Studio pod at Roblox is seeking a leader to help us build the future of our internal and external developer ecosystem and be responsible for the success of experienced developers. You will build solutions that benefit both, ultimately uniting our toolchains, and delivering wins and features to create a best-in-class development experience. If you thrive off building systems like package managers, linters, providing a first-class end-to-end debugging experience, and diving into low levels of our game engine to create powerful developer APIs, this role is for you.

 

You will:

  • Help drive the technical strategy of delivering a first-class developer experience for internal and external creators
  • Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow internal engineers and external creators to grow in our community
  • Extend our architecture to enable new internal use cases to be built on technology our creators use today
  • Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
  • Lead by example and mentor engineers to implement technological best practices, patterns, and strategiesImprove the product quality by fostering automation testing
  • Participate in building the world's best professional application for massively multiplayer game development

You have:

  • Experience: you have at least 10+ years experience and you've worked on deep and challenging problems with large-scale systems such as game engines, along with experience in C++ codebases. 
  • A degree in Computer Science, or have equivalent practical experience.
  • Built systems responsibly in a way that ensures they work reliably.

You are:

  • You are rigorous in handling potential failure cases, and diligent in automated testing
  • Curious: you want to learn, and stay up-to-date on technology developments
  • Collaborative: you have excellent communication skills and follow-through, and enjoy mentoring others
  • Familiar with file storage systems or network protocols (Bonus)

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range
$338,270$391,590 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

Top Skills

C++
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The Company
HQ: San Mateo, CA
2,500 Employees
Year Founded: 2004

What We Do

Roblox is an immersive gaming and creation platform that offers people millions of ways to be together, inviting its community to explore, create and share endless unique experiences. Our vision is to reimagine the way people come together — in a world that's safe, civil, and optimistic. To achieve this vision, we are building an innovative company that, together with the Roblox community, has the ability to strengthen our social fabric and support economic growth for people around the world.

Why Work With Us

Every day, Roblox employees tackle complex questions and drive incredible innovation. Join us in building the future of human connection and communication.

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