Principal Level Designer

Posted 18 Days Ago
Be an Early Applicant
Manchester, Greater Manchester, England, GBR
In-Office
Expert/Leader
Gaming • Esports
The Role
Owns the design and implementation of sandbox and dungeon levels for multiplayer space-simulation games. Responsibilities include creating layouts, puzzles, traversal challenges, events, and modular content; collaborating with directors, designers, artists, and tools teams; mentoring junior level designers; and driving improvements to game editors, location tools, and procedural content workflows.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Level Designer on Star Citizen, you will be working as part of a larger Design team to help create cutting edge gameplay and level content within a meticulously crafted, multiplayer online space sim. With a diverse selection of locations and themes throughout, join the FPS team and help us create something truly special.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Principal Level Designer at CIG do?

  • Work closely with Directors, Designers and Artists in building a wide range of great locations for Star Citizen and Squadron 42 universe.

  • Own the gameplay intent of various sandbox and dungeon experiences as well as implementing dynamic puzzles and traversal challenges with a systemic approach.

  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.

  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.

  • Drive improvements with the tools team for markup, location tools and procedural content generation.

What do we expect from our Principal Level Designer?

  • Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.

  • Experience in product ownership of entire levels or sections of a game and the cross discipline management and responsibility that comes with it.

  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.

  • Technical experience working with advanced editor tools and modular/procedural content.

  • Excellent communication skills and experience working across disciplines.

  • Effective ability to gather and respond to director feedback and organise cross team iteration based on it.

  • Experience with working on open world multiplayer games.

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at [email protected] with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Experience developing and shipping AAA game titles
  • Experience building game levels or locations from concept through final implementation
  • Experience owning entire game levels or sections and managing cross-discipline responsibilities
  • Excellent knowledge of game editors and blockout tools, especially 3D blockouts and location flow
  • Technical experience with advanced editor tools and modular or procedural content
  • Excellent communication skills and experience working across disciplines
  • Ability to gather director feedback and organize cross-team iteration
  • Experience working on open-world multiplayer games
  • Ability to mentor junior team members
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The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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