Principal Engineer, Game Systems

Posted 3 Days Ago
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Austin, TX, USA
In-Office
Expert/Leader
Artificial Intelligence • Edtech • Gaming • Software
The Role
Lead architecture, design, and development of performant, scalable game systems using C++ and high-level scripting in a Godot-derived tech stack. Mentor engineers, collaborate cross-functionally, integrate online services, and drive usability and engineering excellence across the product lifecycle.
Summary Generated by Built In

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

If you want to use your skills to make a difference for the world, we're seeking a talented Principal Engineer, Game Systems to join our team and help us build our core products while keeping scalability, usability, and performance in mind.

What you will do:
  • Design, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived tech stack

  • Lead technical architecture decisions and drive engineering excellence on the EdTech team

  • Collaborate closely with cross-functional teams to translate product requirements into functional solutions

  • Mentor and guide engineers across the team, fostering technical growth and best practices

  • Collaborate with online services to deliver a seamless experience across multiple devices

  • Work with producers to build and continuously improve a high-performance engineering team

  • Stay abreast of the latest software development technologies and industry trends

  • Contribute to all phases of the software development lifecycle, from prototyping and development to testing and release

  • Champion usability and user experience in technical decisions, ensuring our products are intuitive and delightful for students and educators

Need to Have:
  • Deep expertise in C++ with a track record of architecting and building complex, performance-critical systems

  • Proven experience as a technical leader and mentor who elevates the skills of those around them

  • Strong sense for usability and user experience, with the ability to make technical decisions that enhance the end-user experience

  • Excellent communication skills and ability to influence technical direction across teams

Nice to Have:
  • Experience with Godot

  • Experience with real-time systems and multi-threaded programming

  • Experience building products used by non-technical adults and children as young as 8

  • Exposure to educational technology or learning platforms

Skills Required

  • Deep expertise in C++ with a track record of architecting and building complex, performance-critical systems
  • Design, develop, and maintain software using C++ and high-level scripting in a Godot-derived tech stack
  • Proven experience as a technical leader and mentor who elevates the skills of those around them
  • Strong sense for usability and user experience, making technical decisions that enhance the end-user experience
  • Excellent communication skills and ability to influence technical direction across teams
  • Experience with Godot
  • Experience with real-time systems and multi-threaded programming
  • Experience building products used by non-technical adults and children as young as 8
  • Exposure to educational technology or learning platforms
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The Company
218 Employees
Year Founded: 2018

What We Do

Level is an educational technology company that develops learning science products and academic content, focusing on ELA and Math. The company integrates game systems engineering, animation, and AI into its tools, employing a multidisciplinary team of designers, engineers, and content specialists to create its educational platform.

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