Principal Creature Designer

Posted 3 Days Ago
Be an Early Applicant
Manchester, Greater Manchester, England, GBR
In-Office
Entry level
Gaming • Esports
The Role
Designs and implements creature AI behaviors, combat mechanics, encounter systems, and related gameplay features for open-world multiplayer games. Owns major creature design features, scripts and prototypes systems, guides pipeline improvements, and collaborates with animation, engineering, and design teams. Supports other team members, participates in design reviews, and helps deliver immersive, dynamic creature experiences from concept through release.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Creatures Designer based in Manchester, you will work closely with the Lead, Directors and with other designers to bring life to Star Citizen’s universe through believable, dynamic, and challenging creatures. You will support and guide the pipeline management from concept to release, collaborating with Animation, Design, and Engineering teams to craft immersive and cohesive creature experiences.   
  

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re developing Star Citizen, a record-breaking multiplayer space sim, and Squadron 42, a cinematic single-player adventure. Join us as we break boundaries and make videogame history.  


What does a Principal Creature Designer at CIG do?  

  • Work with the Lead on the design and implementation of creature AI behaviours and its pipeline. 
  • Design, document and own major features, combat mechanics and encounter systems. 
  • Support the Creature team, including other designers, animators, and engineers to deliver cohesive creature experiences.  
  • Script and prototype creature features, ensuring smooth technical integration.  
  • Contribute to refining creature pipelines, workflows, and best practices.  
  • Participate in design reviews, offering creative solutions and feedback.  

What do we expect from our Principal Creature Designer?  

  • Professional experience in Creature, Enemy, Encounter, or Systems Design.  
  • Ability to work both independently and collaboratively across disciplines, with a track record of leading cross-functional efforts. 
  • Shipped or maintained open-world, multiplayer, or live-ops titles.  
  • Strong experience with visual or text based scripting language. 
  • Provable understanding of creature design in open-world sandbox gameplay.  
  • Strong drive for building dynamic creatures that enhance immersion. 

  

 

Diversity Statement  

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.  


Fraud Statement  

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.  

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us! 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Professional experience in creature, enemy, encounter, or systems design
  • Ability to work independently and collaboratively across disciplines
  • Track record of leading cross-functional efforts
  • Experience shipping or maintaining open-world, multiplayer, or live-ops titles
  • Strong experience with visual or text-based scripting languages
  • Provable understanding of creature design in open-world sandbox gameplay
  • Strong drive for building dynamic creatures that enhance immersion
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Similar Jobs

Perk Logo Perk

Consultant

Artificial Intelligence • Fintech • Greentech • Sales • Software • Travel • Hospitality
Remote or Hybrid
Birmingham, West Midlands, England, GBR
1800 Employees

bet365 Logo bet365

Apprentice Electrical Maintenance Engineer

Digital Media • Gaming • Software • Esports • Automation
In-Office
Stoke-on-Trent, Staffordshire, England, GBR
10000 Employees

ServiceNow Logo ServiceNow

Customer Success Manager

Artificial Intelligence • Cloud • HR Tech • Information Technology • Productivity • Software • Automation
Hybrid
London, Greater London, England, GBR
29000 Employees

ServiceNow Logo ServiceNow

Senior Manager, Customer Success Management

Artificial Intelligence • Cloud • HR Tech • Information Technology • Productivity • Software • Automation
Hybrid
London, Greater London, England, GBR
29000 Employees

Similar Companies Hiring

DraftKings Thumbnail
Digital Media • Gaming • Information Technology • Software • Sports • Esports • Big Data Analytics
Boston, MA
6400 Employees
bet365 Thumbnail
Digital Media • Gaming • Software • Esports • Automation
Denver, Colorado
10000 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account