Principal Cinematic Artist

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Vancouver, BC
Gaming • Software • Metaverse
The Role

Responsibilities:Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.
We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.
Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.

1. Work closely with the scriptwriter, responsible for the creative direction of the game story, producing an animated storyboard, taking care of the camera work of the pieces, as well as the actor's performance and editing.

2. Responsible for the game character background story, and character relationships, enriching our game experience.

3. Participate in the full production process, provide performance explanations to the actors/actresses and the production team, supervise motion capture, and work with the team to maintain high standards for performance, editing, acting, and post-production sound, providing feedback and adjustments.

4. Be responsible for the overall game experience in an unreal 5 AAA game real-time running

Requirements:

1. Passionate about games, with a strong creative enthusiasm for narrative-driven performances. Possess over 7 years of experience in the film, animation, or gaming industry as a director.

2. Understand modern Western culture and characters, and way of telling a story. Approach the best game experiences creatively and independently, producing animated storyboards, and supervising their implementation within the game engine.

3. Excellent cinematography work, storytelling techniques, and understanding of the concept of the visual hierarchy and how to lead the player's attention to the story. Excellent sense of aesthetics, be able to create outstanding works in all ways.

4. Participate in and guide motion capture, actor performances, art concept design, 2D and 3D art production teams, music and sound effects, and collaborate with multiple outsourced teams to direct and complete the full production. Make sure the narrative experience performs in conjunction with the game experience.

5. Familiar with the UE5 engine IGC production process, understand the strengths and weaknesses of the engine, and know the full pipeline for cinematic production.

6. Communication Skills, able to accurately express opinions and provide suggestions, possess professional bilingual communication skills in both Chinese and English, and can effectively express and communicate in an English-speaking environment.

The Company
HQ: Palo Alto, CA
107,879 Employees
On-site Workplace
Year Founded: 1998

What We Do

Tencent uses technology to enrich the lives of Internet users.
Our communications and social platforms Weixin and QQ connect users with each other, with digital content and daily life services in just a few clicks.
Our high performance advertising platform helps brands and marketers reach out to hundreds of millions of consumers in China.
Our financial technology and business services support our partners' business growth and assist their digital upgrade.
We invest heavily in talent and technological innovation, actively participating in the development of the Internet industry.
Tencent was founded in Shenzhen, China, in 1998, and listed on the Main Board of the Stock Exchange of Hong Kong since June 2004.

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