Studio Platform Architect

Posted 11 Days Ago
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San Mateo, CA
284K-332K Annually
7+ Years Experience
Computer Vision • Gaming • Software • Virtual Reality • Web3 • Metaverse
The Role
As a Principal C++ Frontend Engineer at Roblox, you will oversee the architecture of the Studio platform, work on core user features, collaborate with UX designers, and mentor team members. You will need 10+ years of experience in top user-facing applications, a Bachelor's degree in Computer Science, 2+ years of C++ experience, and proficiency in UI frameworks like QT/QML, React, Cocoa, or WPF. The role is based in San Mateo, CA, with hybrid work arrangements.
Summary Generated by Built In

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Studio Platform Architect, not only will you be one of the coolest humans on the planet, you will also be a necessary contributor to the evolution of Roblox Studio which is the primary IDE for making massive multiplayer online games on the Roblox platform. Roblox Studio provides tools for 3D modeling, animation, complete SDLC and testing for teams and individual game developers.

Studio Platform team provides the foundation for every team and third-party developer that works on Studio by building the core application experience, architecture, and UX fundamentals. This role does not require experience in the aforementioned. Large-scale desktop application experience will suffice. You will report to the Senior Engineering Manager, and work in our San Mateo, CA HQ 3 days a week (Tuesdays to Thursdays).

You'll work on projects involving:

  • Core user features - explorer, properties, windowing systems
  • Foundational application architecture
  • Work with UX designers for overall design language for Studio
  • UX component framework
  • Work with central backend systems

You will:

  • Oversee the architecture and technical direction that will be the future of our application
  • Work across teams and technology platform to ensure our solutions are universal and expansive.
  • Design, develop, and implement best technological practices and strategies.
  • Mentor team members and help them improve their professional skills and expertise
  • Understand and be able to read and write software source code in the C++ and Lua programming languages
  • Write design documents that describe the construction and operation of software
  • Work with design teams on User Interface designs and translate them into software designs
  • Use metrics, crash reports, and user submissions to track down and repair software errors
  • Be able to collaborate with team members via email, messaging, video conferencing, and in-office

You Have:

  • 10+ years of experience in developing and deploying top user facing applications
  • Bachelor's degree in Computer Science, or a similar technical field
  • 2+ years of experience with C++ required
  • Experience with UI frameworks like QT/QML, React, Cocoa, or WPF required
  • Proficiency in industry standards, best practices and design patterns
  • Experience approaching a problem from different angles, analyzing pros and cons of different solutions

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range

$283,780$331,640 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex - Flexible and supportive work policy 
  • Roblox Admin badge for your avatar
  • At Roblox HQ: 
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

Top Skills

C++

What the Team is Saying

Claus
Ying
Denise
Daniel
Andrea
The Company
HQ: San Mateo, CA
2,500 Employees
Hybrid Workplace
Year Founded: 2004

What We Do

Roblox is reimagining the way people come together by enabling them to create, connect, and express themselves in immersive 3D experiences built by a global community. Our mission is to connect billions of users with optimism and civility, which starts by fostering a safe and inclusive environment—one that inspires creativity and empowers positive relationships between people around the world.

Why Work With Us

Every day, Roblox employees tackle complex questions and drive incredible innovation. Join us in building the future of human connection and communication.

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Roblox Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are requiring employees to be in the office three days a week – with core days being Tuesday, Wednesday, and Thursday. On Mondays and Fridays, employees may choose to work remotely, although the office will still be open.

Typical time on-site: 3 days a week
Company Office Image
HQSan Mateo, CA
London, GB
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