Pipeline Technical Director I

Posted 15 Hours Ago
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Sydney, New South Wales
Hybrid
Junior
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
The Pipeline Technical Director I develops and maintains software tools for visual effects production, ensuring artist efficiency and providing support. Responsibilities include troubleshooting the CG pipeline, testing tools, collaborating with artists, and updating pipeline documentation.
Summary Generated by Built In

ILM is currently hiring Pipeline Technical Director at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals.
We are hiring across all levels for this discipline
Your role?
The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. The Pipeline TD receives day-to-day direction and priorities from ILM's show CG Supervisor; reports to R&D supervisor for technical and career guidance.
What will you be doing?

  • Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
  • Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team.
  • Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
  • Act as an on-call resource for show production staff.
  • Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, London and Sydney.
  • When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
  • Take direction from show supervisors to determine day-to-day and hour-to-hour priorities.
  • Work primarily on tools of moderate complexity, requiring general understanding of the larger pipeline.
  • Provide front-line support and gather information about artist problems and obstacles; resolve complex user errors; connect artists with deeper problems to appropriate technical support.
  • Develop broad knowledge of software, systems, and standards and conventions used in production.
  • Update documentation for the pipeline and tools to reflect any changes that are made.


To be a contributing member of this team, you will have a mix of these skills:

  • Bachelor's degree or equivalent in Computer Science or a related technical field.
  • Demonstrated experience developing and maintaining tools for use in computer graphics.
  • At least 2 years production experience in visual effects for film, commercials or television.
  • Proficiency in Linux
  • Strong Python scripting required
  • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan, Unreal Engine or similar.
  • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
  • Detail oriented and strong self-sufficient in trouble shooting.


JoinILM
This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Top Skills

Python

What the Team is Saying

Chris
Chase
Jamie
The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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