Steamroller Technologies LLC
OverviewWe are looking for a Pipeline Engineer to join our team and help implement, maintain, and enhance our production pipeline.
You’ll collaborate closely with our Technical leadership, contributing tools and workflow improvements that support asset management and integration across Maya, ShotGrid, Unity, and Unreal Engine. This role focuses on building and extending our established pipeline, bringing your expertise to strengthen and evolve the systems already in place.
ResponsibilitiesTool & Script Development- Develop and maintain Python tools for asset publishing, tracking, validation, and automation.
- Create ShotGrid integrations for asset ingestion, version control, and task management.
- Build utilities to streamline asset transfer between Maya, Unity, and Unreal.
- Extend existing toolsets and workflows to meet evolving project needs.
- Ensure consistent data handling, naming conventions, and asset structures throughout production.
- Implement automation to improve efficiency and reduce repetitive work.
- Collaborate with artists, developers, and production to ensure smooth asset flow between tools.
- Troubleshoot and resolve pipeline-related issues quickly and effectively.
- Proactively suggest improvements that align with our technical direction.
- Write clear documentation for tools and workflows.
- Help onboard and support team members in using pipeline tools.
- Strong collaborator who thrives in a team-oriented environment.
- Clear communicator, able to work effectively with technical and creative colleagues.
- Detail-oriented with a proactive approach to improving workflows.
- Proficiency in Python with production-level tool development experience.
- Experience with Maya Python API and ShotGrid Toolkit API.
- Familiarity with Unity and Unreal asset workflows.
- Understanding of asset management principles, version control, and metadata.
- Experience with Git or Perforce.
- Additional scripting skills (C#, MEL, Blueprint).
- Familiarity with Rez or similar environment management tools.
- Knowledge of automated build/deployment systems for real-time projects.
- Background in game development, animation, or VFX production.
- While performing the duties of this job, the employee routinely is required to sit; walk; talk and hear; use hands to keyboard, finger, handle, and feel; stoop, kneel, crouch, twist, crawl, reach, and stretch.
- The employee is occasionally required to move around the office.
- Specific vision abilities required by this job include close vision, color vision, peripheral vision, depth perception, and ability to adjust focus.
- May require travel dependent on company needs.
- The employee may occasionally lift and/or move up to 30 lbs.
Top Skills
What We Do
Steamroller Technologies exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.
Our team believes that anything is possible. Our ability to combine the creative and technical aspects of development makes us uniquely able to visualize, execute, and deliver a complete product. From high-end animation to concept development to fabrication, the diverse skill-sets of our in-house team provides superior consistency, communication, and security throughout the process. Our versatility and expertise mean we deliver high-quality, innovative, and, most importantly, memorable experiences, no matter the project.






