Motion Designer - Animation & Graphics

Posted 4 Days Ago
Be an Early Applicant
Office, Lilongwe, Central Region, MWI
In-Office
Entry level
Fitness • Mobile • Software
The Role
Own motion and graphic design across Liftoff’s fitness app and marketing. Create character animation for Jymbo, in-app transitions and micro-interactions, reusable Lottie and Rive assets, social and advertising content, storyboards, animatics, illustrations, and game-like graphics. Collaborate with product, engineering, marketing, and UI/UX teams while maintaining performance budgets, documenting motion patterns, and supporting a consistent design system.
Summary Generated by Built In
💡 About Liftoff

Our Mission: Making the world a healthier place by gamifying fitness

Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.

We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $10M+ ARR in under three years.

🌟 About the Team

You'll join the Product team, working alongside our UI/UX Designer, Product Managers, Engineering, and Marketing.

Motion is what makes our product feel like a game instead of a spreadsheet. Levels, streaks, unlocks, and our mascot Jymbo all live or die on how they move.

🎯 About the Role

We're hiring a Motion & Graphics Designer to own everything that moves at Liftoff, in the app and in our marketing.

This is a motion-first role with real graphic design range. You'll animate characters, build in-app motion, cut marketing assets, and design the static graphics that sit around them.

Your core focus areas:

  • Character animation for Jymbo and the wider cast

  • In-app motion design: transitions, celebrations, unlocks, state changes

  • Animated graphics for features, shop items, and collectibles

  • Marketing assets: social, ads, App Store, launch content

  • Animatics and storyboards that let the team see a feature before it's built

  • Graphic design to support all of the above

✅ What Success Looks Like
  • Motion that ships in the product. Files hand off cleanly and perform on devices.

  • Jymbo feels alive. A character with a consistent personality across dozens of animations.

  • Marketing assets that travel. Content built to be shared, not just posted.

  • A documented motion language: timing, easing, and reusable patterns the whole team can pull from.

🛠️ What You’ll Do
  • Animate characters

    • Bring Jymbo to life with new rigs, poses, expressions, and reaction animations

    • Build a consistent character personality across quests, streaks, wins, and losses

    • Produce 2D vector animation built for reuse, not one-offs

  • Design in-app motion

    • Animate transitions, celebrations, unlocks, progress states, and micro-interactions

    • Ship Lottie and Rive files engineers can drop straight into React Native

    • Work inside performance budgets: file size, frame rate, battery, low-end devices

  • Build marketing and social assets

    • Cut motion content for social, ads, App Store, and launches

    • Design for shareability, including formats built to get reposted

    • Turn product features into short, legible visual stories

  • Storyboard and pitch with animatics

    • Take a feature brief and produce an animatic the team can react to

    • Use motion to pressure-test an idea before it becomes engineering work

  • Handle supporting graphic design

    • In-app graphics: splash screens, status cards, game-like items, collectibles

    • Illustration and vector artwork for features and campaigns

    • Keep your work consistent with the design system our UI/UX Designer maintains

🔍 You’ll Likely Succeed If You Have

We don't expect you to check every box. We care most about ownership, judgment, and shipping.

  • A strong animation reel with character work in it, not only kinetic type and logo stings

  • Adobe After Effects fluency, including export to Lottie

  • Rive experience for character and interactive UI motion

  • Figma fluency, enough to work inside an existing design system and hand off cleanly

  • Real graphic design ability. You can design the static asset, not just animate someone else's.

  • Shipped animation in a live product or campaign, with users who actually saw it

  • Clear written communication. You can spec motion, document timing, and explain your choices.

  • Comfort in a startup environment: short feedback loops, big ownership, no red tape

🌱 Bonus Attributes
  • Marketing and social assets you've shipped before, ideally with performance you can point to

  • Gaming animation experience (UI, characters, effects, game feel)

  • Mobile consumer animation experience at scale

  • Performance-conscious animation know-how on mobile

  • Familiarity with React Native Reanimated or Skia, enough to talk to engineers about what's feasible

  • 3D or Blender ability for stills and short marketing pieces

  • Shipped in health, wellness, social, or gaming

  • Sustained depth in a craft, sport, or community outside of work

🧰 Tools & Tech Stack

You don't need prior experience with every tool, but you should be excited to work in this stack.

  • Motion: Adobe After Effects, Rive, Lottie

  • Design: Figma

  • App: React Native (Expo), Reanimated, Skia

  • Monetization: RevenueCat, Superwall

  • Experimentation / Analytics: Statsig

🙌 At Liftoff, You’ll Enjoy
  • Autonomy and Ownership: you are in charge of your time at Liftoff. Decide what you want to do, align with leadership, and go for it.

  • Top-of-the-Market Cash & Equity Compensation: we pay for high performers.

  • A World-Class Team: low-ego, high standards, and real ownership.

🤝 Interview Process
  1. Hiring Manager Screening

  2. Take-Home Challenge: animate one short in-app moment (a Jymbo reaction or an unlock), delivered as a Lottie or Rive file

  3. Craft Deep Dive: reel walkthrough plus a live discussion of existing animation challenges in Liftoff

  4. Work Week Trial (paid, simulating the real work environment)

💰 Compensation and Benefits
  • Competitive cash (based on level and scope)

  • Company-paid lunch every day (if you’re in office)

  • Lifetime Liftoff Pro membership

🌍 Equal Opportunity

Liftoff is an equal opportunity employer. We hire and grow talent based on strengths, potential, and performance, and we are committed to building an inclusive environment where everyone can do their best work.

🚀 To Apply, We Want
  • Your reel or motion portfolio, with character animation included

  • Source or export files where you can share them: Rive, Lottie JSON, After Effects projects

  • Any marketing or social assets you've made, with results if you have them

  • Your graphic design work: illustration, in-app assets, campaign graphics

  • Your resume and LinkedIn/X profile

  • A few lines on why this role

Skills Required

  • Strong animation reel including character animation
  • Fluency with Adobe After Effects, including exporting to Lottie
  • Experience with Rive for character and interactive UI motion
  • Fluency with Figma and design-system handoff
  • Graphic design ability for static assets and illustrations
  • Experience shipping animation in a live product or campaign
  • Clear written communication and ability to document motion specifications
  • Comfort working in a startup environment with high ownership
  • Marketing and social asset experience
  • Gaming animation experience
  • Mobile consumer animation experience at scale
  • Performance-conscious mobile animation expertise
  • Familiarity with React Native Reanimated or Skia
  • 3D or Blender ability
  • Experience in health, wellness, social, or gaming
  • Sustained depth in a craft, sport, or community outside of work
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
15 Employees
Year Founded: 2023

What We Do

Liftoff is a social fitness and workout-tracking app that helps people stay consistent by logging exercises, scoring lifts against global strength standards, and awarding ranks for progress. It combines workout generation, nutrition logging, streaks, leaderboards, and friendly competition, making exercise more engaging and accountable. The company builds mobile products for lifters on iOS and Android and has grown from five founders to a team of 15+.

Similar Jobs

Ericsson Logo Ericsson

Techno Commercial Manager RAN CU ENA

Cloud • Information Technology • Internet of Things • Machine Learning • Software • Cybersecurity • Infrastructure as a Service (IaaS)
In-Office or Remote
19 Locations
88000 Employees

Invenergy Logo Invenergy

Senior PI Administrator

Greentech • Real Estate • Social Impact • Energy • Industrial • Solar • Renewable Energy
In-Office or Remote
18 Locations
2500 Employees
125K-155K Annually

Rootly Logo Rootly

Engineering Manager

Software • Automation
Hybrid
Office, Lilongwe, Central Region, MWI
35 Employees

Academy of Art University Logo Academy of Art University

Curriculum Systems Specialist

Digital Media • Edtech • Fashion • Design
In-Office or Remote
Office, Lilongwe, Central Region, MWI
22-27 Hourly

Similar Companies Hiring

Onshore Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
60 Employees
Revel Thumbnail
Aerospace • Hardware • Robotics • Software
Marina Del Rey, California
60 Employees
Blee Thumbnail
Artificial Intelligence • Marketing Tech • Software
New York, New York
30 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account