Level Designer

Reposted 19 Days Ago
Be an Early Applicant
Warsaw, Warszawa, Mazowieckie, POL
In-Office
Mid level
Gaming • Esports
The Role
The Level Designer will create and finalize game areas, collaborate with various teams, fix design bugs, and ensure gameplay quality.
Summary Generated by Built In
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Build white box versions of areas after consulting with all relevant parties.
  • Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience.
  • Finalize areas for shipping.
  • Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing.
  • Know and apply all features and mechanics that are available to the player for exploration.
  • Reserve space for features that are in development but not available yet
  • .Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations;
  • Fix level design related bugs in your own or other peoples' areas
  • Make sure the level is always playable and ready to go

Requirements

  • A design relevant degree.
  • Proven commercial experience in video game level design.
  • Ability to work well as part of a distributed, international team.
  • An extremely positive can do attitude.
  • Ability to give and receive feedback.
  • The ability to efficiently communicate designs through 2D mockups or flowcharts.
  • Ability to experience the game as a player.
  • An RPG gamer with a passion for narrative-driven game .

Nice to Haves

  • A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

Skills Required

  • A design relevant degree
  • Proven commercial experience in video game level design
  • Ability to work well as part of a distributed, international team
  • Ability to efficiently communicate designs through 2D mockups or flowcharts
  • Ability to give and receive feedback
  • Ability to experience the game as a player
  • An RPG gamer with a passion for narrative-driven game
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The Company
Dublin, Dublin
481 Employees
Year Founded: 1996

What We Do

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards

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