We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together visual stunning levels that adhere to the best game design principles, thus creating engaging, story filled puzzles. You are equally an artist and a designer, with the ability to touch every aspect of the level pipeline.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application, as well as be willing to work on-site, 5x week.
RESPONSIBILITIES
Assemble captivating levels using existing assets.
Collaborate with designers and artists to ensure optimal quality.
Lit 3d scenes that are optimized for mobile devices.
Edit or create high-quality and optimized 3D environments and props.
Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.
Work with your Art Lead and Art Director in establishing and maintaining the look of the project.
Present your work to the Design and Narrative leads and address any note or change of direction.
Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience.
Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
Identify and solve aesthetic and technical issues in the development process.
REQUIREMENTS
Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
3+ level design experience.
3+ years of 3D game experience, with HIdden Object Game experience preferred.
Complete mastery of Unity Engine
Must have worked on at least one 3D game from conception to completion.
Great knowledge of Maya and Adobe Creative Suite.
Rendering and real-time shader development awareness.
Experience with PBR materials.
Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
Affinity for problem-solving and self-reliance.
Art Degree or similar working experience.
Excellent grasp of the English language.
NICE TO HAVE
Strong 2D concept and illustration skills.
Shader creation experience in any shader graph tool.
Knowledge of Substance Painter.
Skills Required
- Online portfolio, website, or PDF showcasing recent artwork
- Willingness to work on-site five days per week
- 3+ years of level design experience
- 3+ years of 3D game development experience
- Hidden Object Game experience
- Complete mastery of Unity Engine
- Experience taking at least one 3D game from conception to completion
- Strong knowledge of Maya and Adobe Creative Suite
- Awareness of rendering and real-time shader development
- Experience with PBR materials
- Understanding of 3D game development pipelines and cross-functional collaboration
- Problem-solving and self-reliance
- Art degree or equivalent work experience
- Excellent English language skills
- Strong 2D concept and illustration skills
- Shader creation experience using a shader graph tool
- Knowledge of Substance Painter
Jam City Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Jam City and has not been reviewed or approved by Jam City.
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Healthcare Strength — Healthcare options are consistently characterized as strong, including medical, dental, vision, FSA, and life insurance. Solid coverage is highlighted as a plus across benefits descriptions.
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Leave & Time Off Breadth — Generous or “unlimited” PTO alongside paid holidays, sick leave, bereavement, and parental leave is widely listed. These time-off provisions are positioned as strengths even when base pay may not be top-of-market.
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Wellbeing & Lifestyle Benefits — Perks such as pet-friendly offices, commuter benefits, snacks/drinks, company events, and wellness activities are commonly showcased. Remote/hybrid options further support day-to-day flexibility and work–life balance.
Jam City Insights
What We Do
Jam City is an award-winning entertainment company providing unique and deeply engaging mobile games that are played by tens of millions of people across the globe. Led by CEO Chris DeWolfe, former MySpace co-founder and CEO, and COO Josh Yguado, former 20th Century Fox executive, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. Jam City’s global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date. The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company’s popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018. Jam City has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Bogotá, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto. The Jam City team is known for its creative excellence and technological innovation in key areas including storytelling, data science and audience insights.







