Lead VFX Artist

Posted 9 Days Ago
Be an Early Applicant
Orange, CA, USA
In-Office
130K-170K Annually
Senior level
Digital Media • Information Technology • Software
The Role
Lead and produce real-time visual effects in Unreal Engine, mentor and manage a VFX team, set artistic and technical direction, collaborate across disciplines, optimize performance, and maintain efficient pipelines from concept to implementation.
Summary Generated by Built In

At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We’re looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.

Job Summary:

As Lead VFX Artist, you will guide and elevate our visual effects, owning both technical and creative direction while mentoring other team members and contributing directly to production. You’ll collaborate closely with art, design, and technical teams to bring our world to life through compelling and thrilling visuals that support immersive storytelling.

You will play a pivotal role in shaping the game’s visual identity while ensuring that our visual effects support both gameplay and narrative goals. This is a leadership position for someone who can directly contribute while simultaneously guiding others on VFX tasks.

Key Responsibilities:

  • Mentor and grow the team – Manage, support, and inspire a team of VFX artists. Provide thoughtful feedback and help artists grow through regular critique and coaching.
  • Lead visual effects creation – Guide the development and implementation of visually stunning and optimized visual effects for characters, environments, and gameplay.
  • Own the visual and technical bar – Drive the artistic vision for the VFX team from concept to final implementation, including particles, shaders, textures, and simulations.
  • Partner with production – Collaborate closely with producers to estimate departmental needs, break down project tasks, and ensure scope and schedules align with team capacity.
  • Collaborate across disciplines – Work closely with animation, programming, tech art and design teams to integrate VFX seamlessly into the game with an eye to optimize performance and implement shader and material solutions.
  • Maintain and improve pipelines – Uphold technical standards and help refine tools and workflows for efficient asset production and integration.
  • Ensure performance targets – Validate that all assets meet engine and platform constraints, with a focus on quality, optimization, and consistency

Qualifications:

  • Bachelor’s degree in Art, Animation, or a related field, or equivalent experience.
  • Minimum of 5-7 years of experience in creating visual effects for video games, with a strong portfolio demonstrating your skills.
  • Proficiency at creating real-time VFX for Unreal Engine.
  • Experience with VFX optimization and performance profiling. 
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and collaboration abilities, with the ability to work effectively in a team-oriented environment.
  • Experience creating stylized FX textures from scratch. 

Preferred Qualifications:

  • Experience working on AAA game titles.
  • Familiarity with game development pipelines and processes.
  • Experience creating both stylized and realistic VFX.
  • Up-to-date knowledge of the VFX tools inside Unreal Engine 5, including Niagara Fluids and Chaos Destruction.
  • Knowledge of other VFX creation tools such as Houdini, Maya, and Photoshop.

Location

  • Onsite or Hybrid Preferred, Remote upon consideration

To apply: 

  • Please include a portfolio. 
Compensation: The anticipated base salary range for this position is $130,000–$170,000 USD annually. Actual compensation will be determined based on factors such as skills, experience, qualifications, and location. In addition to base salary, eligible employees may be considered for discretionary bonuses and a comprehensive benefits package.

Skills Required

  • Bachelor's degree in Art, Animation, or a related field, or equivalent experience
  • Minimum of 5-7 years of experience creating visual effects for video games with a strong portfolio
  • Proficiency at creating real-time VFX for Unreal Engine
  • Experience with VFX optimization and performance profiling
  • Excellent problem-solving skills and attention to detail
  • Strong communication and collaboration abilities
  • Experience creating stylized FX textures from scratch
  • Experience working on AAA game titles
  • Familiarity with game development pipelines and processes
  • Experience creating both stylized and realistic VFX
  • Up-to-date knowledge of VFX tools inside Unreal Engine 5, including Niagara Fluids and Chaos Destruction
  • Knowledge of other VFX creation tools such as Houdini, Maya, and Photoshop
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The Company
HQ: Orange, CA
63 Employees
Year Founded: 2009

What We Do

Founded in 2009 by brothers Josh and Mike Grier as an animation and digital content creator, Ember Lab’s vision is to create immersive and evocative stories with characters that resonate and worlds that inspire. Ember Lab originally specialized in character development for advertising. The studio’s commercial work includes ad campaigns and animated shorts developed from concept to completion for The Coca-Cola Company, Hisense, and Major League Baseball. The company’s culture is based on a highly collaborative environment that melds the creative and production processes. In the studio, the lines between technical and artistic development tend to disappear as teams focus on delivering fantastic and innovative experiences. Ember Lab produced the award-winning short film, Dust, and the acclaimed Majora’s Mask fan film, Terrible Fate. The success of their commercial and independent projects led them to develop their passion project and first game, Kena: Bridge of Spirits. Releasing August 24 on PS4, PS5, and the Epic Games Store, Kena: Bridge of Spirits is now available for preorder.

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