In this role, you can expect to:
- Own significant design problems directly as a hands-on contributor, setting the quality bar by example.
- Define and drive UX outcomes for live features and longer-term product bets.
- Lead and mentor a team of UI, Technical UI, and UX Designers, developing them through direct collaboration and review.
- Work within the demands of a live-service cadence, balancing new feature work against ongoing events, seasonal content, and the existing UI framework.
- Own the UI and UX process, coalescing product, game design, engineering, art, and live ops needs into actionable artifacts.
- Present and communicate design intent and outcomes to stakeholders, driving designs to completion at the highest quality.
- Collaborate with the leadership team on capacity plans, development, and the product roadmap.
- Partner with data and UXR teams to build a deep understanding of players and create meaningful experiences for them.
- Partner with the UXR team to test and validate designs.
- Review and give feedback on the team's deliverables.
- Foster an environment for knowledge sharing and learning.
- Participate in staffing, recruitment, and team resource allocation.
To be successful in this role, your background includes:
- Education in Interaction Design, HCI, Cognitive Science, Psychology, or a design-related field with Human Factors.
- An exceptional portfolio demonstrating effective solutions to human-centered design and visual design problems, ideally including live or shipped product work.
- 8+ years as a UI and/or UX Designer or Product Designer in a professional capacity, preferably within video games.
- One or more shipped titles in a Lead UX Designer role, preferably in mobile free-to-play games.
- Direct experience designing for mobile, free-to-play, live-service games, including working inside an established design system and shipping into a live product.
- Comfortable operating as a player-coach: leading a team while carrying a meaningful hands-on design load.
- Expert-level command of Figma (the team's primary tool) and the Adobe Suite, plus strong prototyping skills. Familiarity with other industry tools (Sketch, and similar) is welcome.
- Deep understanding of target players: their needs, motivations, behaviors, and constraints.
- The ability to solve complex problems in resourceful, effective ways with human-centered design in mind.
- Experience with Inclusive Design and advocacy.
- An exceptional eye for visual design.
- Ability to own multiple features in parallel.
- Exceptional oral and written communication skills.
- Self-starter with excellent prioritization skills.
- Experience with Unity, including the UI pipeline, is a major plus.
- Ability to translate product KPIs into UX deliverables.
- Experience with data-driven (quantitative) design.
- Experience in user research.
- Experience working with licensed IP and brand guidelines.
- A passion for games and for Marvel.
Our success is due to the hard work of our people. We share our success with our people through flexible benefits and reward programs, sweet swag, snacks, and more. Here’s a look at some of the support we provide our people:
- Extended Health Coverage: effective day one, no waiting period! Our benefits cover health, dental, life, disability, and extended paramedical services such as vision care, mental health practitioners, massage, physiotherapy, acupuncture, and much more.
- DEIB Benefits: DEIB is important to us and to our people - that’s why our benefits include gender-affirming care, fertility care, and other hormonal treatments and drugs.
- Flexible Spending Accounts: our benefits are built on a flex credit model, so you’re able to choose the coverage levels that are right for you, and allocate the rest to a group RRSP/TFSA, Health Spending account, and/or Personal Spending Account.
- RRSP Matching: everyone retires eventually, and we help our people save for their futures with a contribution matching program once you reach 90 days with us.
- Commuter Benefit: we believe in the power of in-person collaboration, and want to support you in making it work for you! We provide a flexible, monthly cash allowance to help cover the costs of transit, parking, or even personal logistics like childcare and pet care.
- PTO and Parental Leave: we offer paid parental leave, flexible paid time off, paid time off for volunteering, sick leave, and holiday closures.
- Employee and Family Assistance Program: this program provides crisis management support, immediate mental health care, and generalized support for emotional, mental, and financial well-being.
- Telus Virtual Health: we provide increased access to remote healthcare providers for prescription refills or referrals from the comfort of your home.
- Learning and growth: We encourage people to grow both personally and professionally, and support this through regular lunch & learns and an education stipend.
- Pay transparency: We share with employees the pay range their role falls within and clear career maps to determine how they can grow within their role or level-up to a promotion.
- Cool spaces: Our offices are in Vancouver, Montreal, Los Angeles, and San Francisco. Whether it’s summers on the rooftop patio in Downtown Vancouver, or watching the fireworks in Montreal’s South Shore - we want our people to feel like their time spent in office is worthwhile!
- Giving back: Kabammers have a dedicated paid day off every year to volunteer to a cause close to their hearts. Some teams even band together for group volunteer days off-site!
Skills Required
- On-site full-time, 5 days a week at Downtown Vancouver studio
- Education in Interaction Design, HCI, Cognitive Science, Psychology, or design-related field with Human Factors
- Exceptional portfolio showing human-centered and visual design solutions, ideally shipped/live product work
- 8+ years as a UI and/or UX Designer or Product Designer in a professional capacity
- One or more shipped titles in a Lead UX Designer role (preferably mobile free-to-play games)
- Direct experience designing for mobile, free-to-play, live-service games and working within an established design system
- Operate as a player-coach: lead a team while carrying a meaningful hands-on design load
- Expert-level command of Figma and Adobe Suite and strong prototyping skills
- Familiarity with Sketch (industry tools)
- Deep understanding of target players needs, motivations, behaviors, and constraints
- Experience with Inclusive Design and advocacy
- Exceptional eye for visual design and ability to solve complex problems with human-centered design
- Ability to own multiple features in parallel and work within live-service cadence
- Exceptional oral and written communication skills and strong prioritization
What We Do
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games. We merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the palm of player’s hands. We have partnered with leading entertainment brands like Disney, Hasbro, and Universal to create mobile games based on some of the world’s most iconic franchises. Our games have generated hundreds of millions of downloads including Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, Transformers: Forged to Fight, Mini Guns, Fast & Furious 6: The Game, Fast & Furious: Legacy, and Blastron. Many of these games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year. Founded in 2006, we have studios and offices in Vancouver, Montreal, Charlottetown, Los Angeles, San Francisco, Austin, and Seoul. Kabam is a wholly-owned subsidiary of Netmarble Games.









