Lead UX Designer

Posted 8 Minutes Ago
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Irvine, CA, USA
In-Office
140K-195K Annually
Senior level
Gaming
The Role
Lead UX design for a PC and console game, shaping HUDs, menus, navigation, control schemes, and gameplay flows. Build and validate interactive prototypes directly in Unreal Engine 5 using UMG and Blueprints. Lead and mentor UX designers, establish design systems and accessibility standards, conduct user testing and playtesting, collaborate across disciplines, and guide UX work from concept through launch.
Summary Generated by Built In

At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next hit title.

We're looking for a hands-on Lead UX Designer to help define the player experience for our upcoming PC and console game. Working with the UI/UX Director, you'll shape the vision for HUD, menus, and in-game navigation. You’ll lead and mentor the UX team, while staying actively involved in design and prototyping directly in Unreal Engine 5. You’ll turn complex gameplay challenges into clear, compelling experiences, rapidly validate ideas in-engine and help deliver high quality UX from concept through launch. 

Responsibilities
  • UX vision and direction: Help shape and carry out the UX vision set with the UI/UX Director and keep the experience coherent across features.
  • In-engine implementation: Create functional interactive prototypes directly in UE5 using UMG and Blueprints to validate interactions and iterate quickly.
  • Design and prototyping: Develop wireframes, user flows, and interactive prototypes that align with game mechanics and player needs.
  • Interaction and design system: Lead UX design efforts across HUDs, menus, control schemes, and gameplay flows from concept to implementation.  Contribute to creating a scalable design system. 
  • Collaboration: Partner with game designers, engineers, UI artists, UI tech art and producers to integrate UX into features and systems, translate validated designs into production ready experiences, and represent UX in planning discussions.
  • Accessibility and research: Set the standard for accessible design, usability, readability and controller interactions, run user testing, and perform competitive analysis, turning player feedback into clear priorities. Playtest with both the studio and design team to review and iterate on UX in-game.
  • Production awareness: Scope and estimate UX work and break experiences down to ship value incrementally, making smart trade-offs between fidelity and functionality.
  • Team leadership: Mentor and support UX designers and guide day-to-day priorities.
Requirements
  • 7+ years of experience in UX design for AAA games, ideally shooter titles, with at least 2 years in a lead role guiding other designers.
  • Hands-on UE5 experience in a professional production environment, with the proven ability to prototype and iterate independently in-engine using UMG and Blueprints. Working knowledge of Common UI, data binding, and input mapping. 
  • Deep understanding of PC and console UX, controller navigation, mouse/keyboard interactions and accessibility. 
  • Proficient in Figma, Adobe Creative Suite, or similar prototyping tools.
  • A portfolio showcasing outstanding UX solutions, shipped game interfaces and examples of hands-on interactive prototyping. 
  • Exceptional UX design skills, including interaction design, information architecture, visual hierarchy, usability and player centered design.
  • Experience leading designers, with the ability to drive UX decisions in your area and align with the UI/UX Director on direction.
  • Ability to scope, estimate, prototype and iterate efficiently within a fast paced production environment.
  • Solid communication and collaboration skills across disciplines in a fast-paced, iterative environment, with a passion for games and awareness of emerging UX trends.
Benefits

Some of the benefits and perks our employees get to enjoy, include:

  • 100% Medical, Dental, Vision Coverage for you and your family
  • Retirement Savings Plan Matching
  • Career Improvement Plan
  • Flexible Work Arrangements - In-House, Hybrid, and Remote
  • Generous Time Off Policy
  • Company Events - In-Person + Virtual Events
  • Fully Stocked Kitchen + Sponsored Food Trucks

The estimated base pay range for this role is: $140,000-$195,000 USD

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Skills Required

  • 7+ years of UX design experience for AAA games
  • At least 2 years in a lead role guiding other designers
  • Professional hands-on Unreal Engine 5 experience
  • Ability to prototype and iterate independently in-engine using UMG and Blueprints
  • Working knowledge of Common UI, data binding, and input mapping
  • Deep understanding of PC and console UX, controller navigation, mouse and keyboard interactions, and accessibility
  • Proficiency in Figma, Adobe Creative Suite, or similar prototyping tools
  • Portfolio showing outstanding UX solutions, shipped game interfaces, and hands-on interactive prototyping
  • Strong interaction design, information architecture, visual hierarchy, usability, and player-centered design skills
  • Experience leading designers and driving UX decisions
  • Ability to scope, estimate, prototype, and iterate efficiently in a fast-paced production environment
  • Strong communication and cross-disciplinary collaboration skills
  • Experience with shooter titles
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The Company
HQ: Lake Forest, CA
146 Employees
Year Founded: 2003

What We Do

Founded in 2002, we are Turtle Rock Studios, a multi-project, award-winning independent developer located in the heart of Orange County, CA. We thrive in an open, collaborative environment which is led to this day by co-founders Chris Ashton and Phil Robb. Our past projects consist of AAA Competitive / Co-Op shooters: Left4Dead and Evolve. We're gamers who believe in iteration, so we work alongside our community to make our, and their, gameplay dreams reality. We are currently working on several VR titles, along with an unannounced project. We are always looking for top tier talent to add to our development team. To learn more about our team and culture, visit www.turtlerockstudios.com/our-studio/ For specific job listings visit www.turtlerockstudios.com/careers/

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