Lead Graphics Engineer

Reposted 10 Days Ago
Be an Early Applicant
Irvine, CA
In-Office
116K-269K Annually
Senior level
Gaming • Software • Metaverse
The Role
Lead the graphics engineering team to develop key rendering systems, mentor engineers, and optimize performance for AAA games.
Summary Generated by Built In
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role EntailsLightSpeed LA is seeking a talented and enthusiastic Lead Graphics Engineer to join our studio in sunny Irvine California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.

General:

  • Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization

  • Work with design and production and engineering leadership to manage schedules and backlog

  • Own the rendering pipeline and tools

  • Work with the environment, character and vfx art teams team to get the most out of the system and implement new solutions to enable them to push the bar higher

  • Design and implement new and existing rendering related techniques

  • Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals

  • Collaborate with stakeholders to gather and analyze technical constraints and establish solutions

  • Mentor other engineers, help engineer team to solve the technical problems

  • Utilize profiling tools to identify CPU and GPU performance issues

  • Evolve iteratively existing systems into state of the art solutions

  • Author lean, high-performance, maintainable code

  • Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio

Leadership and Management:

  • Provide technical leadership across multiple graphics systems and features

  • Mentor, develop, and learn from engineering colleagues

  • Be a leadership resource for engineers across the entire graphics team

  • Help build and maintain an open and energetic team culture

  • Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development

  • Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements

  • Facilitate team-building activities to promote a positive and collaborative working environment

Who We Look For
  • Minimum 7 years experience in video game development, Unreal engine experience is a plus

  • At least one AAA shipped title

  • Strong understanding graphic technologies, experiences with physical simulation will be a plus

  • Thorough understanding of modern GPU architecture, such as PC / PS / XBOX

  • Experience with DX12, Vulkan or other modern graphics or compute APIs

  • Experience with HLSL/GLSL or other equivalent Shader languages

  • Deep understanding of performance considerations, with ability to design and implement well performance systems/features

  • Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging

  • Good communication skills that support an open and enthusiastic working environment

  • Self-driven with a strong sense of quality

Preferred:

  • Experience working either AAA proprietary engines or third party engines like Unreal and Unity

Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Location State(s)

US-California-Irvine

The expected base pay range for this position in the location(s) listed above is $116,200.00 to $269,100.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company’s 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee’s tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

Top Skills

Dx12
Glsl
Hlsl
Unreal Engine
Vulkan
Am I A Good Fit?
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The Company
HQ: Palo Alto, CA
107,879 Employees
Year Founded: 1998

What We Do

Tencent uses technology to enrich the lives of Internet users.
Our communications and social platforms Weixin and QQ connect users with each other, with digital content and daily life services in just a few clicks.
Our high performance advertising platform helps brands and marketers reach out to hundreds of millions of consumers in China.
Our financial technology and business services support our partners' business growth and assist their digital upgrade.
We invest heavily in talent and technological innovation, actively participating in the development of the Internet industry.
Tencent was founded in Shenzhen, China, in 1998, and listed on the Main Board of the Stock Exchange of Hong Kong since June 2004.

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