Lead Character Artist

Posted 3 Days Ago
Be an Early Applicant
Hiring Remotely in Malaysia
Remote
Senior level
Digital Media • Gaming • Software • Virtual Reality
The Role
Lead and mentor character art teams, establish visual direction, manage asset pipelines and schedules, prepare client-ready content packages, define tools and workflows, and ensure technical and artistic quality for game character assets.
Summary Generated by Built In

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.

This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.

Duties and Responsibilities

  • Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
  • Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
  • Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
  • Create briefs and documentation for asset creation and training.
  • Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
  • Interact with artists on the client/partner side to ensure expectations are met and understood.
  • Diagnose client/partner technology and processes, and train artists in using them where required.
  • Identify and recommend growth areas for each artist to the Art Director.
  • Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
  • Support team well-being by monitoring morale and flagging potential risks to the Art Director.

Requirements

Full proficiency in the following software and tools:

  • 3ds Max / Maya
  • Substance Painter
  • ZBrush
  • Photoshop
  • PBR workflow

Working knowledge of:

  • Blender

Intermediate to high proficiency in:

  • Unreal Engine character set-up
  • Unreal Engine rendering (lighting, rendering)

Highly proficient in at least one of the following, and intermediate in the rest:

  • Human anatomy
  • Creature anatomy
  • Hard-surface modeling
  • Cloth sculpting or simulation

Also required:

  • Passion for game development.
  • Proficiency in game engine technologies such as Unreal, with asset integration.
  • Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.
  • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).
  • A keen eye for light, shade, color, and detail in creating texture maps across material types.

Beneficial Skills

  • Experience with scripting languages.
  • Ability to guide and train junior artists.
  • Experience using Substance Designer.
  • Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.

 

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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Skills Required

  • Full proficiency with 3ds Max or Maya
  • Full proficiency with Substance Painter
  • Full proficiency with ZBrush
  • Full proficiency with Photoshop
  • Knowledge and application of PBR workflow
  • Working knowledge of Blender
  • Intermediate to high proficiency in Unreal Engine character setup
  • Intermediate to high proficiency in Unreal Engine rendering (lighting, rendering)
  • Highly proficient in at least one: human anatomy, creature anatomy, hard-surface modeling, cloth sculpting/simulation; intermediate in the rest
  • Proficiency in game engine technologies with asset integration (Unreal)
  • Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking
  • Strong knowledge of technical game art theory (texel density, polycount, optimization) and traditional art theory (form, proportion, color)
  • Keen eye for light, shade, color, and detail in creating texture maps across material types
  • Passion for game development
  • Experience creating briefs, documentation, and training materials for asset creation
  • Ability to manage and coordinate art-related project plans and track art assets
  • Experience interacting with client/partner artists and diagnosing partner technology/processes
  • Experience with or willingness to define tools and art production pipelines
  • Experience with scripting languages
  • Experience using Substance Designer
  • Ability to guide and train junior artists
  • Skill in related disciplines such as concepting, animation, VFX, or technical art
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The Company
HQ: Kuala Lumpur, Kuala Lumpur
98 Employees
Year Founded: 2001

What We Do

Streamline Studios is an art outsourcing studio specializing in video games, film, television, and interactive experiences. Delivering The Promise™ to more than 300 AAA titles since 2001, Streamline Studios thrives on challenging productions that require expert thinking, and flawless execution. Combining our experience, resources, and vision we craft comprehensive creative solutions to help you achieve your goals; on time, with a great product, and with a lasting partnership, you can rely on for future projects. Start your journey now.

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