Head of Design

Posted 11 Days Ago
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Helsinki, FIN
In-Office
Expert/Leader
Gaming • Software
The Role
Lead Housemarque’s Design discipline across the studio by defining long-term strategy, developing design leaders, growing and retaining talent, establishing shared principles and standards, improving workflows, and aligning resources with creative and production needs. Partner with creative and game leadership to ensure teams can deliver ambitious action experiences while fostering collaboration across disciplines.
Summary Generated by Built In

OUR STUDIO

At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.

Our award-winning game Returnal, released on PS5 in 2021, and Saros, released in 2026, embrace all these qualities. THIS is our DNA!

We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time.

We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership.

If you wish to join us for our next journey, apply today!

The Job

Want to help shape the future of Design at Housemarque, the award-winning PlayStation studio behind Returnal and SAROS?

We’re looking for an experienced design leader to provide strategic leadership for Housemarque’s Design craft. You’ll shape how our design discipline grows and evolves, building the environment, structures and capabilities that enable exceptional designers to create genre-defining action experiences.

Working closely with Creative Directors, Game Directors and Design leadership, you’ll ensure our teams have the people, tools, processes and shared practices they need to bring ambitious creative visions to life. While our project leaders set the creative direction for our games, you’ll focus on building a world-class Design craft capable of delivering against that ambition.

You’ll have an impact across the entire studio: developing our design leaders, growing and retaining exceptional talent, evolving how our designers work together, and defining a long-term strategy for the discipline as Housemarque continues to evolve.

What you will do
  • Define and drive the long-term strategy for Housemarque’s Design craft, ensuring the discipline evolves alongside the ambitions of our games and studio.

  • Lead, coach and develop Design Leads and other senior design talent, building strong leadership capability and succession across the craft.

  • Own the growth and health of the Design organisation, including hiring, onboarding, performance, career development and retention.

  • Establish and evolve shared design principles, best practices and quality standards, creating a common language that enables designers to collaborate and make confident decisions.

  • Champion the tools, workflows and processes that enable designers to work effectively, removing unnecessary friction and continuously improving how the craft operates.

  • Partner with Creative Directors, Game Directors and Design leadership to understand the needs of our games and ensure the Design craft is equipped to realise their creative ambitions.

  • Collaborate with other craft leaders to strengthen cross-disciplinary ways of working and build a highly collaborative studio environment.

  • Represent Design in studio-level planning, balancing talent and resources across teams, projects and development phases.

Who you are
  • You have extensive experience leading and developing design teams within AAA, PC / Console game development environments.

  • You are an experienced people leader with a strong track record of coaching senior designers and Design Leads, building high-performing teams and developing future leaders.

  • You have a deep understanding of game design principles and can contribute meaningfully to high-level design discussions across multiple design disciplines.

  • You understand modern game development pipelines, tools, engines and production workflows, and how Design works effectively alongside Art, Code, Production and other disciplines.

  • You can think beyond the needs of an individual project, translating studio ambitions into a clear long-term strategy for the Design discipline.

  • You know how to balance creative ambition with production realities and can help teams navigate complexity, ambiguity and competing priorities.

  • You are a highly collaborative and empathetic communicator who builds trust across disciplines and levels of seniority.

  • You influence through expertise, judgement and the quality of your thinking, creating alignment rather than relying on hierarchy.

Bonus points
  • Experience leading a Design discipline across multiple projects, teams or development phases.

  • Experience scaling or transforming a Design organisation, including establishing career frameworks, craft standards or new ways of working.

  • Experience working on high-quality action, action-adventure or systems-driven games.

  • Experience within a first-party studio or another environment involving significant cross-studio collaboration.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.


Equal Opportunity Statement

Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.

Skills Required

  • Extensive experience leading and developing design teams in AAA PC or console game development environments
  • Strong experience coaching senior designers and Design Leads, building high-performing teams, and developing future leaders
  • Deep understanding of game design principles across multiple design disciplines
  • Understanding of modern game development pipelines, tools, engines, and production workflows
  • Ability to develop long-term strategy for a studio-wide Design discipline
  • Ability to balance creative ambition with production realities, complexity, ambiguity, and competing priorities
  • Highly collaborative and empathetic communication skills with the ability to build trust across disciplines and seniority levels
  • Ability to influence through expertise, judgment, and quality of thinking rather than hierarchy
  • Experience leading a Design discipline across multiple projects, teams, or development phases
  • Experience scaling or transforming a Design organization, including career frameworks, craft standards, or new ways of working
  • Experience working on high-quality action, action-adventure, or systems-driven games
  • Experience in a first-party studio or environment involving significant cross-studio collaboration
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The Company
HQ: Helsinki
119 Employees
Year Founded: 1995

What We Do

Founded in 1995 and based in Helsinki, Housemarque is the longest-standing game studio in Finland. We have a track record of 25+ years of developing top-notch games with focus on tight gameplay, impeccable audiovisual execution, and technical excellence. We are a perfect workplace for talented people with interest in self-development and big passion for games. We are a part of PlayStation Studios and our latest game Returnal was released on PlayStation 5 in 2021.

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